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64 lines
1.6 KiB
64 lines
1.6 KiB
// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/components/components.dart';
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/// {@template wall}
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/// A continuos generic and [BodyType.static] barrier that divides a game area.
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/// {@endtemplate}
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class Wall extends BodyComponent {
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Wall({
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required this.start,
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required this.end,
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});
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final Vector2 start;
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final Vector2 end;
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@override
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Body createBody() {
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final shape = EdgeShape()..set(start, end);
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final fixtureDef = FixtureDef(shape)
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..restitution = 0.0
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..friction = 0.3;
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final bodyDef = BodyDef()
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..userData = this
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..position = Vector2.zero()
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..type = BodyType.static;
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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}
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/// {@template bottom_wall}
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/// [Wall] located at the bottom of the board.
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///
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/// Collisions with [BottomWall] are listened by
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/// [BottomWallBallContactCallback].
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/// {@endtemplate}
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class BottomWall extends Wall {
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BottomWall(Forge2DGame game)
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: super(
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start: game.screenToWorld(game.camera.viewport.effectiveSize),
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end: Vector2(
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0,
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game.screenToWorld(game.camera.viewport.effectiveSize).y,
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),
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);
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}
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/// {@template bottom_wall_ball_contact_callback}
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/// Listens when a [Ball] falls into a [BottomWall].
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/// {@endtemplate}
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class BottomWallBallContactCallback extends ContactCallback<Ball, BottomWall> {
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@override
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void begin(Ball ball, BottomWall wall, Contact contact) {
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ball.lost();
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}
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@override
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void end(_, __, ___) {}
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}
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