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46 lines
1.4 KiB
46 lines
1.4 KiB
import 'package:flame/components.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// {@template game_flow_controller}
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/// A [Component] that controls the game over and game restart logic
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/// {@endtemplate}
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class GameFlowController extends ComponentController<PinballGame>
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with BlocComponent<GameBloc, GameState> {
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/// {@macro game_flow_controller}
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GameFlowController(PinballGame component) : super(component);
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@override
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bool listenWhen(GameState? previousState, GameState newState) {
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return previousState?.isGameOver != newState.isGameOver;
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}
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@override
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void onNewState(GameState state) {
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if (state.isGameOver) {
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gameOver();
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} else {
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start();
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}
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}
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/// Puts the game on a game over state
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void gameOver() {
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// TODO(erickzanardo): implement score submission and "navigate" to the
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// next page
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component.firstChild<Backboard>()?.gameOverMode(
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score: state?.score ?? 0,
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);
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component.firstChild<CameraController>()?.focusOnBackboard();
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}
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/// Puts the game on a playing state
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void start() {
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component.firstChild<Backboard>()?.waitingMode();
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component.firstChild<CameraController>()?.focusOnGame();
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component.overlays.remove(PinballGame.playButtonOverlay);
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}
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}
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