mirror of https://github.com/flutter/pinball.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
89 lines
2.8 KiB
89 lines
2.8 KiB
import 'package:flame/components.dart';
|
|
import 'package:flame_forge2d/forge2d_game.dart';
|
|
import 'package:flutter/material.dart';
|
|
import 'package:pinball/game/game.dart';
|
|
import 'package:pinball_components/pinball_components.dart';
|
|
import 'package:pinball_flame/pinball_flame.dart';
|
|
import 'package:pinball_theme/pinball_theme.dart';
|
|
|
|
/// {@template controlled_ball}
|
|
/// A [Ball] with a [BallController] attached.
|
|
/// {@endtemplate}
|
|
class ControlledBall extends Ball with Controls<BallController> {
|
|
/// A [Ball] that launches from the [Plunger].
|
|
///
|
|
/// When a launched [Ball] is lost, it will decrease the [GameState.balls]
|
|
/// count, and a new [Ball] is spawned.
|
|
ControlledBall.launch({
|
|
required PinballTheme theme,
|
|
}) : super(baseColor: theme.characterTheme.ballColor) {
|
|
controller = BallController(this);
|
|
priority = RenderPriority.ballOnLaunchRamp;
|
|
layer = Layer.launcher;
|
|
}
|
|
|
|
/// {@template bonus_ball}
|
|
/// {@macro controlled_ball}
|
|
///
|
|
/// When a bonus [Ball] is lost, the [GameState.balls] doesn't change.
|
|
/// {@endtemplate}
|
|
ControlledBall.bonus({
|
|
required PinballTheme theme,
|
|
}) : super(baseColor: theme.characterTheme.ballColor) {
|
|
controller = BallController(this);
|
|
priority = RenderPriority.ballOnBoard;
|
|
}
|
|
|
|
/// [Ball] used in [DebugPinballGame].
|
|
ControlledBall.debug() : super(baseColor: const Color(0xFFFF0000)) {
|
|
controller = DebugBallController(this);
|
|
priority = RenderPriority.ballOnSpaceshipRamp;
|
|
layer = Layer.spaceshipEntranceRamp;
|
|
}
|
|
}
|
|
|
|
/// {@template ball_controller}
|
|
/// Controller attached to a [Ball] that handles its game related logic.
|
|
/// {@endtemplate}
|
|
class BallController extends ComponentController<Ball>
|
|
with HasGameRef<PinballGame> {
|
|
/// {@macro ball_controller}
|
|
BallController(Ball ball) : super(ball);
|
|
|
|
/// Removes the [Ball] from a [PinballGame].
|
|
///
|
|
/// Triggered by [BottomWallBallContactCallback] when the [Ball] falls into
|
|
/// a [BottomWall].
|
|
void lost() {
|
|
component.shouldRemove = true;
|
|
}
|
|
|
|
/// Stops the [Ball] inside of the [SparkyComputer] while the turbo charge
|
|
/// sequence runs, then boosts the ball out of the computer.
|
|
Future<void> turboCharge() async {
|
|
gameRef.read<GameBloc>().add(const SparkyTurboChargeActivated());
|
|
|
|
// TODO(allisonryan0002): adjust delay to match animation duration once
|
|
// given animations.
|
|
component.stop();
|
|
await Future<void>.delayed(const Duration(seconds: 1));
|
|
component.resume();
|
|
await component.boost(Vector2(40, 110));
|
|
}
|
|
|
|
@override
|
|
void onRemove() {
|
|
super.onRemove();
|
|
gameRef.read<GameBloc>().add(const BallLost());
|
|
}
|
|
}
|
|
|
|
/// {@macro ball_controller}
|
|
class DebugBallController extends BallController {
|
|
/// {@macro ball_controller}
|
|
DebugBallController(Ball<Forge2DGame> component) : super(component);
|
|
|
|
@override
|
|
void onRemove() {}
|
|
}
|