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185 lines
5.8 KiB
185 lines
5.8 KiB
import 'package:flame/game.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:leaderboard_repository/leaderboard_repository.dart';
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import 'package:pinball/assets_manager/assets_manager.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/l10n/l10n.dart';
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import 'package:pinball/more_information/more_information.dart';
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import 'package:pinball/select_character/select_character.dart';
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import 'package:pinball/start_game/start_game.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_ui/pinball_ui.dart';
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import 'package:platform_helper/platform_helper.dart';
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import 'package:share_repository/share_repository.dart';
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class PinballGamePage extends StatelessWidget {
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const PinballGamePage({
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Key? key,
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this.isDebugMode = kDebugMode,
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}) : super(key: key);
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final bool isDebugMode;
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@override
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Widget build(BuildContext context) {
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final characterThemeBloc = context.read<CharacterThemeCubit>();
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final audioPlayer = context.read<PinballAudioPlayer>();
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final leaderboardRepository = context.read<LeaderboardRepository>();
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final shareRepository = context.read<ShareRepository>();
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final platformHelper = context.read<PlatformHelper>();
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final gameBloc = context.read<GameBloc>();
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final game = isDebugMode
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? DebugPinballGame(
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characterThemeBloc: characterThemeBloc,
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audioPlayer: audioPlayer,
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leaderboardRepository: leaderboardRepository,
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shareRepository: shareRepository,
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l10n: context.l10n,
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platformHelper: platformHelper,
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gameBloc: gameBloc,
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)
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: PinballGame(
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characterThemeBloc: characterThemeBloc,
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audioPlayer: audioPlayer,
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leaderboardRepository: leaderboardRepository,
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shareRepository: shareRepository,
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l10n: context.l10n,
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platformHelper: platformHelper,
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gameBloc: gameBloc,
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);
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return Scaffold(
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backgroundColor: PinballColors.black,
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body: BlocProvider(
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create: (_) => AssetsManagerCubit(game, audioPlayer)..load(),
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child: PinballGameView(game),
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),
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);
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}
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}
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class PinballGameView extends StatelessWidget {
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const PinballGameView(this.game, {Key? key}) : super(key: key);
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final PinballGame game;
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@override
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Widget build(BuildContext context) {
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return BlocBuilder<AssetsManagerCubit, AssetsManagerState>(
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builder: (context, state) {
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return state.isLoading
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? const AssetsLoadingPage()
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: PinballGameLoadedView(game);
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},
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);
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}
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}
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@visibleForTesting
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class PinballGameLoadedView extends StatelessWidget {
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const PinballGameLoadedView(this.game, {Key? key}) : super(key: key);
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final PinballGame game;
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@override
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Widget build(BuildContext context) {
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return StartGameListener(
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child: Stack(
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children: [
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Positioned.fill(
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child: MouseRegion(
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onHover: (_) {
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if (!game.focusNode.hasFocus) {
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game.focusNode.requestFocus();
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}
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},
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child: GameWidget<PinballGame>(
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game: game,
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focusNode: game.focusNode,
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initialActiveOverlays: const [PinballGame.playButtonOverlay],
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overlayBuilderMap: {
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PinballGame.playButtonOverlay: (_, game) => const Positioned(
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bottom: 20,
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right: 0,
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left: 0,
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child: PlayButtonOverlay(),
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),
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PinballGame.mobileControlsOverlay: (_, game) => Positioned(
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bottom: 0,
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left: 0,
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right: 0,
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child: MobileControls(game: game),
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),
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PinballGame.replayButtonOverlay: (context, game) =>
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const Positioned(
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bottom: 20,
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right: 0,
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left: 0,
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child: ReplayButtonOverlay(),
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)
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},
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),
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),
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),
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const _PositionedGameHud(),
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const _PositionedInfoIcon(),
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],
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),
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);
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}
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}
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class _PositionedGameHud extends StatelessWidget {
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const _PositionedGameHud({Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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final isPlaying = context.select(
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(StartGameBloc bloc) => bloc.state.status == StartGameStatus.play,
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);
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final isGameOver = context.select(
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(GameBloc bloc) => bloc.state.status.isGameOver,
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);
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final gameWidgetWidth = MediaQuery.of(context).size.height * 9 / 16;
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final screenWidth = MediaQuery.of(context).size.width;
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final leftMargin = (screenWidth / 2) - (gameWidgetWidth / 1.8);
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final clampedMargin = leftMargin > 0 ? leftMargin : 0.0;
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return Positioned(
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top: 0,
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left: clampedMargin,
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child: Visibility(
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visible: isPlaying && !isGameOver,
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child: const GameHud(),
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),
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);
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}
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}
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class _PositionedInfoIcon extends StatelessWidget {
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const _PositionedInfoIcon({Key? key}) : super(key: key);
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@override
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Widget build(BuildContext context) {
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return Positioned(
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top: 0,
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left: 0,
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child: BlocBuilder<GameBloc, GameState>(
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builder: (context, state) {
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return Visibility(
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visible: state.status.isGameOver,
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child: IconButton(
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iconSize: 50,
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icon: const Icon(Icons.info, color: PinballColors.white),
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onPressed: () => showMoreInformationDialog(context),
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),
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);
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},
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),
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);
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}
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}
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