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pinball/lib/game/view/pinball_game_page.dart

178 lines
5.4 KiB

import 'package:flame/game.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:leaderboard_repository/leaderboard_repository.dart';
import 'package:pinball/assets_manager/assets_manager.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/l10n/l10n.dart';
import 'package:pinball/more_information/more_information.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball/start_game/start_game.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_ui/pinball_ui.dart';
import 'package:share_repository/share_repository.dart';
class PinballGamePage extends StatelessWidget {
const PinballGamePage({
Key? key,
this.isDebugMode = kDebugMode,
}) : super(key: key);
final bool isDebugMode;
@override
Widget build(BuildContext context) {
final characterThemeBloc = context.read<CharacterThemeCubit>();
final audioPlayer = context.read<PinballAudioPlayer>();
final leaderboardRepository = context.read<LeaderboardRepository>();
final shareRepository = context.read<ShareRepository>();
final gameBloc = context.read<GameBloc>();
final game = isDebugMode
? DebugPinballGame(
characterThemeBloc: characterThemeBloc,
audioPlayer: audioPlayer,
leaderboardRepository: leaderboardRepository,
shareRepository: shareRepository,
l10n: context.l10n,
gameBloc: gameBloc,
)
: PinballGame(
characterThemeBloc: characterThemeBloc,
audioPlayer: audioPlayer,
leaderboardRepository: leaderboardRepository,
shareRepository: shareRepository,
l10n: context.l10n,
gameBloc: gameBloc,
);
return Scaffold(
backgroundColor: PinballColors.black,
body: BlocProvider(
create: (_) => AssetsManagerCubit(game, audioPlayer)..load(),
child: PinballGameView(game),
),
);
}
}
class PinballGameView extends StatelessWidget {
const PinballGameView(this.game, {Key? key}) : super(key: key);
final PinballGame game;
@override
Widget build(BuildContext context) {
return BlocBuilder<AssetsManagerCubit, AssetsManagerState>(
builder: (context, state) {
return state.isLoading
? const AssetsLoadingPage()
: PinballGameLoadedView(game);
},
);
}
}
@visibleForTesting
class PinballGameLoadedView extends StatelessWidget {
const PinballGameLoadedView(this.game, {Key? key}) : super(key: key);
final PinballGame game;
@override
Widget build(BuildContext context) {
return StartGameListener(
child: Stack(
children: [
Positioned.fill(
child: MouseRegion(
onHover: (_) {
if (!game.focusNode.hasFocus) {
game.focusNode.requestFocus();
}
},
child: GameWidget<PinballGame>(
game: game,
focusNode: game.focusNode,
initialActiveOverlays: const [PinballGame.playButtonOverlay],
overlayBuilderMap: {
PinballGame.playButtonOverlay: (context, game) {
return const Positioned(
bottom: 20,
right: 0,
left: 0,
child: PlayButtonOverlay(),
);
},
PinballGame.mobileControlsOverlay: (context, game) {
return Positioned(
bottom: 0,
left: 0,
right: 0,
child: MobileControls(game: game),
);
},
},
),
),
),
const _PositionedGameHud(),
const _PositionedInfoIcon(),
],
),
);
}
}
class _PositionedGameHud extends StatelessWidget {
const _PositionedGameHud({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
final isPlaying = context.select(
(StartGameBloc bloc) => bloc.state.status == StartGameStatus.play,
);
final isGameOver = context.select(
(GameBloc bloc) => bloc.state.status.isGameOver,
);
final gameWidgetWidth = MediaQuery.of(context).size.height * 9 / 16;
final screenWidth = MediaQuery.of(context).size.width;
final leftMargin = (screenWidth / 2) - (gameWidgetWidth / 1.8);
final clampedMargin = leftMargin > 0 ? leftMargin : 0.0;
return Positioned(
top: 0,
left: clampedMargin,
child: Visibility(
visible: isPlaying && !isGameOver,
child: const GameHud(),
),
);
}
}
class _PositionedInfoIcon extends StatelessWidget {
const _PositionedInfoIcon({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Positioned(
top: 0,
left: 0,
child: BlocBuilder<GameBloc, GameState>(
builder: (context, state) {
return Visibility(
visible: state.status.isGameOver,
child: IconButton(
iconSize: 50,
icon: const Icon(Icons.info, color: PinballColors.white),
onPressed: () => showMoreInformationDialog(context),
),
);
},
),
);
}
}