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pinball/lib/game/behaviors/scoring_behavior.dart

81 lines
2.1 KiB

// ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart';
import 'package:flame/effects.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
/// {@template scoring_behavior}
/// Adds [_points] to the score and shows a text effect.
///
/// The behavior removes itself after the duration.
/// {@endtemplate}
class ScoringBehavior extends Component
with HasGameRef, FlameBlocReader<GameBloc, GameState> {
/// {@macro scoring_behavior}
ScoringBehavior({
required Points points,
required Vector2 position,
double duration = 1,
}) : _points = points,
_position = position,
_effectController = EffectController(
duration: duration,
);
final Points _points;
final Vector2 _position;
final EffectController _effectController;
@override
void update(double dt) {
super.update(dt);
if (_effectController.completed) {
removeFromParent();
}
}
@override
Future<void> onLoad() async {
await super.onLoad();
bloc.add(Scored(points: _points.value));
final canvas = gameRef.descendants().whereType<ZCanvasComponent>().single;
await canvas.add(
ScoreComponent(
points: _points,
position: _position,
effectController: _effectController,
),
);
}
}
/// {@template scoring_contact_behavior}
/// Adds points to the score when the [Ball] contacts the [parent].
/// {@endtemplate}
class ScoringContactBehavior extends ContactBehavior {
/// {@macro scoring_contact_behavior}
ScoringContactBehavior({
required Points points,
}) : _points = points;
final Points _points;
@override
void beginContact(Object other, Contact contact) {
super.beginContact(other, contact);
if (other is! Ball) return;
parent.add(
ScoringBehavior(
points: _points,
position: other.body.position,
),
);
}
}