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pinball/lib/game/bloc/game_bloc.dart

68 lines
1.7 KiB

import 'dart:math' as math;
import 'package:bloc/bloc.dart';
import 'package:equatable/equatable.dart';
import 'package:meta/meta.dart';
part 'game_event.dart';
part 'game_state.dart';
class GameBloc extends Bloc<GameEvent, GameState> {
GameBloc() : super(const GameState.initial()) {
on<RoundLost>(_onRoundLost);
on<Scored>(_onScored);
on<MultiplierIncreased>(_onIncreasedMultiplier);
on<BonusActivated>(_onBonusActivated);
on<GameOver>(_onGameOver);
on<GameStarted>(_onGameStarted);
}
void _onGameStarted(GameStarted _, Emitter emit) {
emit(state.copyWith(status: GameStatus.playing));
}
void _onGameOver(GameOver _, Emitter emit) {
emit(state.copyWith(status: GameStatus.gameOver));
}
void _onRoundLost(RoundLost event, Emitter emit) {
final score = state.totalScore + state.roundScore * state.multiplier;
final roundsLeft = math.max(state.rounds - 1, 0);
emit(
state.copyWith(
totalScore: score,
roundScore: 0,
multiplier: 1,
rounds: roundsLeft,
status: roundsLeft == 0 ? GameStatus.gameOver : state.status,
),
);
}
void _onScored(Scored event, Emitter emit) {
if (state.status.isPlaying) {
emit(
state.copyWith(roundScore: state.roundScore + event.points),
);
}
}
void _onIncreasedMultiplier(MultiplierIncreased event, Emitter emit) {
if (state.status.isPlaying) {
emit(
state.copyWith(
multiplier: math.min(state.multiplier + 1, 6),
),
);
}
}
void _onBonusActivated(BonusActivated event, Emitter emit) {
emit(
state.copyWith(
bonusHistory: [...state.bonusHistory, event.bonus],
),
);
}
}