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pinball/packages/pinball_components/test/src/components/ball/ball_test.dart

219 lines
6.1 KiB

// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_components/src/components/ball/behaviors/behaviors.dart';
import '../../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
group('Ball', () {
const baseColor = Color(0xFFFFFFFF);
test(
'can be instantiated',
() {
expect(Ball(baseColor: baseColor), isA<Ball>());
expect(Ball.test(baseColor: baseColor), isA<Ball>());
},
);
flameTester.test(
'loads correctly',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ready();
await game.ensureAdd(ball);
expect(game.contains(ball), isTrue);
},
);
flameTester.test('add a BallScalingBehavior', (game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
expect(
ball.descendants().whereType<BallScalingBehavior>().length,
equals(1),
);
});
group('body', () {
flameTester.test(
'is dynamic',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
expect(ball.body.bodyType, equals(BodyType.dynamic));
},
);
group('can be moved', () {
flameTester.test('by its weight', (game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
game.update(1);
expect(ball.body.position, isNot(equals(ball.initialPosition)));
});
flameTester.test('by applying velocity', (game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
ball.body.gravityScale = Vector2.zero();
ball.body.linearVelocity.setValues(10, 10);
game.update(1);
expect(ball.body.position, isNot(equals(ball.initialPosition)));
});
});
});
group('fixture', () {
flameTester.test(
'exists',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
expect(ball.body.fixtures[0], isA<Fixture>());
},
);
flameTester.test(
'is dense',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
final fixture = ball.body.fixtures[0];
expect(fixture.density, greaterThan(0));
},
);
flameTester.test(
'shape is circular',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
final fixture = ball.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.circle));
expect(fixture.shape.radius, equals(2.065));
},
);
flameTester.test(
'has Layer.all as default filter maskBits',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ready();
await game.ensureAdd(ball);
await game.ready();
final fixture = ball.body.fixtures[0];
expect(fixture.filterData.maskBits, equals(Layer.board.maskBits));
},
);
});
group('stop', () {
group("can't be moved", () {
flameTester.test('by its weight', (game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
ball.stop();
game.update(1);
expect(ball.body.position, equals(ball.initialPosition));
});
});
});
group('resume', () {
group('can move', () {
flameTester.test(
'by its weight when previously stopped',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
ball.stop();
ball.resume();
game.update(1);
expect(ball.body.position, isNot(equals(ball.initialPosition)));
},
);
flameTester.test(
'by applying velocity when previously stopped',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
ball.stop();
ball.resume();
ball.body.gravityScale = Vector2.zero();
ball.body.linearVelocity.setValues(10, 10);
game.update(1);
expect(ball.body.position, isNot(equals(ball.initialPosition)));
},
);
});
});
group('boost', () {
flameTester.test('applies an impulse to the ball', (game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
expect(ball.body.linearVelocity, equals(Vector2.zero()));
await ball.boost(Vector2.all(10));
expect(ball.body.linearVelocity.x, greaterThan(0));
expect(ball.body.linearVelocity.y, greaterThan(0));
});
flameTester.test('adds TurboChargeSpriteAnimation', (game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
await ball.boost(Vector2.all(10));
game.update(0);
expect(
ball.children.whereType<SpriteAnimationComponent>().single,
isNotNull,
);
});
flameTester.test('removes TurboChargeSpriteAnimation after it finishes',
(game) async {
final ball = Ball(baseColor: baseColor);
await game.ensureAdd(ball);
await ball.boost(Vector2.all(10));
game.update(0);
final turboChargeSpriteAnimation =
ball.children.whereType<SpriteAnimationComponent>().single;
expect(ball.contains(turboChargeSpriteAnimation), isTrue);
game.update(turboChargeSpriteAnimation.animation!.totalDuration());
game.update(0.1);
expect(ball.contains(turboChargeSpriteAnimation), isFalse);
});
});
});
}