You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pinball/test/game/behaviors/scoring_behavior_test.dart

212 lines
5.3 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
class _TestGame extends Forge2DGame {
@override
Future<void> onLoad() async {
images.prefix = '';
await images.loadAll([
Assets.images.score.fiveThousand.keyName,
Assets.images.score.twentyThousand.keyName,
Assets.images.score.twoHundredThousand.keyName,
Assets.images.score.oneMillion.keyName,
]);
}
Future<void> pump(BodyComponent child, {GameBloc? gameBloc}) {
return ensureAdd(
FlameBlocProvider<GameBloc, GameState>.value(
value: gameBloc ?? GameBloc(),
children: [
ZCanvasComponent(children: [child])
],
),
);
}
}
class _TestBodyComponent extends BodyComponent {
@override
Body createBody() => world.createBody(BodyDef());
}
class _MockBall extends Mock implements Ball {}
class _MockBody extends Mock implements Body {}
class _MockGameBloc extends Mock implements GameBloc {}
class _MockContact extends Mock implements Contact {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
late GameBloc bloc;
late Ball ball;
late BodyComponent parent;
setUp(() {
bloc = _MockGameBloc();
ball = _MockBall();
final ballBody = _MockBody();
when(() => ball.body).thenReturn(ballBody);
when(() => ballBody.position).thenReturn(Vector2.all(4));
parent = _TestBodyComponent();
});
final flameBlocTester = FlameTester(_TestGame.new);
group('ScoringBehavior', () {
test('can be instantiated', () {
expect(
ScoringBehavior(
points: Points.fiveThousand,
position: Vector2.zero(),
),
isA<ScoringBehavior>(),
);
});
flameBlocTester.test(
'can be loaded',
(game) async {
await game.pump(parent);
final behavior = ScoringBehavior(
points: Points.fiveThousand,
position: Vector2.zero(),
);
await parent.ensureAdd(behavior);
expect(
parent.firstChild<ScoringBehavior>(),
equals(behavior),
);
},
);
flameBlocTester.test(
'emits Scored event with points when added',
(game) async {
await game.pump(parent, gameBloc: bloc);
const points = Points.oneMillion;
final behavior = ScoringBehavior(
points: points,
position: Vector2(0, 0),
);
await parent.ensureAdd(behavior);
verify(
() => bloc.add(
Scored(points: points.value),
),
).called(1);
},
);
flameBlocTester.test(
'correctly renders text',
(game) async {
await game.pump(parent);
const points = Points.oneMillion;
final position = Vector2.all(1);
final behavior = ScoringBehavior(
points: points,
position: position,
);
await parent.ensureAdd(behavior);
final scoreText = game.descendants().whereType<ScoreComponent>();
expect(scoreText.length, equals(1));
expect(
scoreText.first.points,
equals(points),
);
expect(
scoreText.first.position,
equals(position),
);
},
);
flameBlocTester.testGameWidget(
'is removed after duration',
setUp: (game, tester) async {
await game.onLoad();
await game.pump(parent);
const duration = 2.0;
final behavior = ScoringBehavior(
points: Points.oneMillion,
position: Vector2(0, 0),
duration: duration,
);
await parent.ensureAdd(behavior);
game.update(duration);
game.update(0);
await tester.pump();
},
verify: (game, _) async {
expect(
game.descendants().whereType<ScoringBehavior>(),
isEmpty,
);
},
);
});
group('ScoringContactBehavior', () {
flameBlocTester.testGameWidget(
'beginContact adds a ScoringBehavior',
setUp: (game, tester) async {
await game.onLoad();
await game.pump(parent);
final behavior = ScoringContactBehavior(points: Points.oneMillion);
await parent.ensureAdd(behavior);
behavior.beginContact(ball, _MockContact());
await game.ready();
expect(
parent.firstChild<ScoringBehavior>(),
isNotNull,
);
},
);
flameBlocTester.testGameWidget(
"beginContact positions text at contact's position",
setUp: (game, tester) async {
await game.onLoad();
await game.pump(parent);
final behavior = ScoringContactBehavior(points: Points.oneMillion);
await parent.ensureAdd(behavior);
behavior.beginContact(ball, _MockContact());
await game.ready();
final scoreText = game.descendants().whereType<ScoreComponent>();
expect(
scoreText.first.position,
equals(ball.body.position),
);
},
);
});
}