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pinball/test/game/behaviors/bonus_noise_behavior_test.dart

184 lines
5.2 KiB

// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_flame/pinball_flame.dart';
class _TestGame extends Forge2DGame {
Future<void> pump(
BonusNoiseBehavior child, {
required PinballAudioPlayer audioPlayer,
required GameBloc bloc,
}) {
return ensureAdd(
FlameBlocProvider<GameBloc, GameState>.value(
value: bloc,
children: [
FlameProvider<PinballAudioPlayer>.value(
audioPlayer,
children: [
child,
],
),
],
),
);
}
}
class _MockPinballAudioPlayer extends Mock implements PinballAudioPlayer {}
class _MockGameBloc extends Mock implements GameBloc {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('BonusNoiseBehavior', () {
late PinballAudioPlayer audioPlayer;
late GameBloc bloc;
final flameTester = FlameTester(_TestGame.new);
setUpAll(() {
registerFallbackValue(PinballAudio.google);
});
setUp(() {
audioPlayer = _MockPinballAudioPlayer();
when(() => audioPlayer.play(any())).thenAnswer((_) {});
bloc = _MockGameBloc();
});
flameTester.testGameWidget(
'plays google sound',
setUp: (game, _) async {
const state = GameState(
totalScore: 0,
roundScore: 0,
multiplier: 1,
rounds: 0,
bonusHistory: [GameBonus.googleWord],
status: GameStatus.playing,
);
const initialState = GameState.initial();
whenListen(
bloc,
Stream.fromIterable([initialState, state]),
initialState: initialState,
);
final behavior = BonusNoiseBehavior();
await game.pump(behavior, audioPlayer: audioPlayer, bloc: bloc);
},
verify: (_, __) async {
verify(() => audioPlayer.play(PinballAudio.google)).called(1);
},
);
flameTester.testGameWidget(
'plays sparky sound',
setUp: (game, _) async {
const state = GameState(
totalScore: 0,
roundScore: 0,
multiplier: 1,
rounds: 0,
bonusHistory: [GameBonus.sparkyTurboCharge],
status: GameStatus.playing,
);
const initialState = GameState.initial();
whenListen(
bloc,
Stream.fromIterable([initialState, state]),
initialState: initialState,
);
final behavior = BonusNoiseBehavior();
await game.pump(behavior, audioPlayer: audioPlayer, bloc: bloc);
},
verify: (_, __) async {
verify(() => audioPlayer.play(PinballAudio.sparky)).called(1);
},
);
flameTester.testGameWidget(
'plays dino chomp sound',
setUp: (game, _) async {
const state = GameState(
totalScore: 0,
roundScore: 0,
multiplier: 1,
rounds: 0,
bonusHistory: [GameBonus.dinoChomp],
status: GameStatus.playing,
);
const initialState = GameState.initial();
whenListen(
bloc,
Stream.fromIterable([initialState, state]),
initialState: initialState,
);
final behavior = BonusNoiseBehavior();
await game.pump(behavior, audioPlayer: audioPlayer, bloc: bloc);
},
verify: (_, __) async {
verify(() => audioPlayer.play(PinballAudio.dino)).called(1);
},
);
flameTester.testGameWidget(
'plays android spaceship sound',
setUp: (game, _) async {
const state = GameState(
totalScore: 0,
roundScore: 0,
multiplier: 1,
rounds: 0,
bonusHistory: [GameBonus.androidSpaceship],
status: GameStatus.playing,
);
const initialState = GameState.initial();
whenListen(
bloc,
Stream.fromIterable([initialState, state]),
initialState: initialState,
);
final behavior = BonusNoiseBehavior();
await game.pump(behavior, audioPlayer: audioPlayer, bloc: bloc);
},
verify: (_, __) async {
verify(() => audioPlayer.play(PinballAudio.android)).called(1);
},
);
flameTester.testGameWidget(
'plays dash nest sound',
setUp: (game, _) async {
const state = GameState(
totalScore: 0,
roundScore: 0,
multiplier: 1,
rounds: 0,
bonusHistory: [GameBonus.dashNest],
status: GameStatus.playing,
);
const initialState = GameState.initial();
whenListen(
bloc,
Stream.fromIterable([initialState, state]),
initialState: initialState,
);
final behavior = BonusNoiseBehavior();
await game.pump(behavior, audioPlayer: audioPlayer, bloc: bloc);
},
verify: (_, __) async {
verify(() => audioPlayer.play(PinballAudio.dash)).called(1);
},
);
});
}