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pinball/test/game/behaviors/bonus_ball_spawning_behavio...

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1.7 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/forge2d_game.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
import 'package:pinball_theme/pinball_theme.dart' as theme;
class _TestGame extends Forge2DGame {
@override
Future<void> onLoad() async {
images.prefix = '';
await images.loadAll([
theme.Assets.images.dash.ball.keyName,
]);
}
Future<void> pump(BonusBallSpawningBehavior child) async {
await ensureAdd(
FlameBlocProvider<CharacterThemeCubit, CharacterThemeState>.value(
value: CharacterThemeCubit(),
children: [
ZCanvasComponent(
children: [child],
),
],
),
);
}
}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('FlutterForestBonusBehavior', () {
final flameTester = FlameTester(_TestGame.new);
flameTester.test(
'adds a ball with a BallImpulsingBehavior to the game onTick '
'resulting in a -40 x impulse',
(game) async {
await game.onLoad();
final behavior = BonusBallSpawningBehavior();
await game.pump(behavior);
game.update(behavior.timer.limit);
await game.ready();
final ball = game.descendants().whereType<Ball>().single;
expect(ball.body.linearVelocity.x, equals(-40));
expect(ball.body.linearVelocity.y, equals(0));
},
);
});
}