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pinball/test/game/behaviors/animatronic_looping_behavio...

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3.3 KiB

// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball_components/pinball_components.dart';
class _TestGame extends Forge2DGame {
@override
Future<void> onLoad() async {
images.prefix = '';
await images.load(Assets.images.dash.animatronic.keyName);
}
}
class _TestSpriteAnimationComponent extends SpriteAnimationComponent {}
class _MockSpriteAnimation extends Mock implements SpriteAnimation {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(_TestGame.new);
group('AnimatronicLoopingBehavior', () {
test('can be instantiated', () {
expect(
AnimatronicLoopingBehavior(animationCoolDown: 1),
isA<AnimatronicLoopingBehavior>(),
);
});
flameTester.test(
'can be added',
(game) async {
final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
final animation = _MockSpriteAnimation();
final spriteAnimationComponent = _TestSpriteAnimationComponent()
..animation = animation;
await game.ensureAdd(spriteAnimationComponent);
await spriteAnimationComponent.add(behavior);
await game.ready();
expect(game.contains(spriteAnimationComponent), isTrue);
expect(spriteAnimationComponent.contains(behavior), isTrue);
},
);
flameTester.test(
'onTick starts playing the animation',
(game) async {
final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
final spriteAnimationComponent = _TestSpriteAnimationComponent();
await game.ensureAdd(spriteAnimationComponent);
await spriteAnimationComponent.add(behavior);
spriteAnimationComponent.playing = false;
game.update(behavior.timer.limit);
expect(spriteAnimationComponent.playing, isTrue);
},
);
flameTester.test(
'animation onComplete resets and stops playing the animation',
(game) async {
final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
final spriteAnimationComponent = DashAnimatronic();
await game.ensureAdd(spriteAnimationComponent);
await spriteAnimationComponent.add(behavior);
game.update(1);
expect(spriteAnimationComponent.playing, isTrue);
spriteAnimationComponent.animation!.onComplete!.call();
expect(spriteAnimationComponent.playing, isFalse);
expect(spriteAnimationComponent.animation!.currentIndex, equals(0));
},
);
flameTester.test(
'animation onComplete resets and starts the timer',
(game) async {
final behavior = AnimatronicLoopingBehavior(animationCoolDown: 1);
final spriteAnimationComponent = DashAnimatronic();
await game.ensureAdd(spriteAnimationComponent);
await spriteAnimationComponent.add(behavior);
game.update(0.5);
expect(behavior.timer.current, equals(0.5));
spriteAnimationComponent.animation!.onComplete!.call();
expect(behavior.timer.current, equals(0));
expect(behavior.timer.isRunning(), isTrue);
},
);
});
}