mirror of https://github.com/flutter/pinball.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
2.8 KiB
122 lines
2.8 KiB
// ignore_for_file: public_member_api_docs
|
|
|
|
import 'dart:async';
|
|
import 'package:flame/extensions.dart';
|
|
import 'package:flame/input.dart';
|
|
import 'package:flame_bloc/flame_bloc.dart';
|
|
import 'package:flame_forge2d/flame_forge2d.dart';
|
|
import 'package:pinball/flame/blueprint.dart';
|
|
import 'package:pinball/game/game.dart';
|
|
import 'package:pinball_theme/pinball_theme.dart';
|
|
|
|
class PinballGame extends Forge2DGame
|
|
with FlameBloc, HasKeyboardHandlerComponents {
|
|
PinballGame({required this.theme});
|
|
|
|
final PinballTheme theme;
|
|
|
|
late final Plunger plunger;
|
|
|
|
static final boardSize = Vector2(72, 128);
|
|
static final boardBounds = Rect.fromCenter(
|
|
center: Offset.zero,
|
|
width: boardSize.x,
|
|
height: -boardSize.y,
|
|
);
|
|
|
|
@override
|
|
void onAttach() {
|
|
super.onAttach();
|
|
spawnBall();
|
|
}
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
_addContactCallbacks();
|
|
|
|
await _addGameBoundaries();
|
|
unawaited(add(Board()));
|
|
unawaited(_addPlunger());
|
|
unawaited(_addBonusWord());
|
|
unawaited(_addPaths());
|
|
unawaited(addFromBlueprint(Spaceship()));
|
|
|
|
// Fix camera on the center of the board.
|
|
camera
|
|
..followVector2(Vector2.zero())
|
|
..zoom = size.y / 14;
|
|
}
|
|
|
|
void _addContactCallbacks() {
|
|
addContactCallback(BallScorePointsCallback());
|
|
addContactCallback(BottomWallBallContactCallback());
|
|
addContactCallback(BonusLetterBallContactCallback());
|
|
}
|
|
|
|
Future<void> _addGameBoundaries() async {
|
|
await add(BottomWall());
|
|
createBoundaries(this).forEach(add);
|
|
}
|
|
|
|
Future<void> _addPlunger() async {
|
|
plunger = Plunger(compressionDistance: 2);
|
|
|
|
plunger.initialPosition = boardBounds.bottomRight.toVector2() -
|
|
Vector2(
|
|
8,
|
|
-10,
|
|
);
|
|
await add(plunger);
|
|
}
|
|
|
|
Future<void> _addBonusWord() async {
|
|
await add(
|
|
BonusWord(
|
|
position: Vector2(
|
|
boardBounds.center.dx,
|
|
boardBounds.bottom + 10,
|
|
),
|
|
),
|
|
);
|
|
}
|
|
|
|
Future<void> _addPaths() async {
|
|
final jetpackRamp = JetpackRamp(
|
|
position: Vector2(
|
|
PinballGame.boardBounds.left + 25,
|
|
PinballGame.boardBounds.top - 20,
|
|
),
|
|
);
|
|
final launcherRamp = LauncherRamp(
|
|
position: Vector2(
|
|
PinballGame.boardBounds.right - 23,
|
|
PinballGame.boardBounds.bottom + 40,
|
|
),
|
|
);
|
|
|
|
await addAll([
|
|
jetpackRamp,
|
|
launcherRamp,
|
|
]);
|
|
}
|
|
|
|
void spawnBall() {
|
|
final ball = Ball();
|
|
add(
|
|
ball
|
|
..initialPosition = plunger.body.position + Vector2(0, ball.size.y / 2),
|
|
);
|
|
}
|
|
}
|
|
|
|
class DebugPinballGame extends PinballGame with TapDetector {
|
|
DebugPinballGame({required PinballTheme theme}) : super(theme: theme);
|
|
|
|
@override
|
|
void onTapUp(TapUpInfo info) {
|
|
add(
|
|
Ball()..initialPosition = info.eventPosition.game,
|
|
);
|
|
}
|
|
}
|