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pinball/packages/pinball_components/test/src/components/kicker_test.dart

103 lines
2.6 KiB

// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
group('Kicker', () {
final flameTester = FlameTester(TestGame.new);
flameTester.testGameWidget(
'renders correctly',
setUp: (game, tester) async {
final leftKicker = Kicker(
side: BoardSide.left,
)..initialPosition = Vector2(-20, 0);
final rightKicker = Kicker(
side: BoardSide.right,
)..initialPosition = Vector2(20, 0);
await game.ensureAddAll([leftKicker, rightKicker]);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/kickers.png'),
);
},
);
flameTester.test(
'loads correctly',
(game) async {
final kicker = Kicker(
side: BoardSide.left,
);
await game.ensureAdd(kicker);
expect(game.contains(kicker), isTrue);
},
);
flameTester.test('adds new children', (game) async {
final component = Component();
final kicker = Kicker(
side: BoardSide.left,
children: [component],
);
await game.ensureAdd(kicker);
expect(kicker.children, contains(component));
});
flameTester.test(
'body is static',
(game) async {
final kicker = Kicker(
side: BoardSide.left,
);
await game.ensureAdd(kicker);
expect(kicker.body.bodyType, equals(BodyType.static));
},
);
flameTester.test(
'has restitution',
(game) async {
final kicker = Kicker(
side: BoardSide.left,
);
await game.ensureAdd(kicker);
final totalRestitution = kicker.body.fixtures.fold<double>(
0,
(total, fixture) => total + fixture.restitution,
);
expect(totalRestitution, greaterThan(0));
},
);
flameTester.test(
'has no friction',
(game) async {
final kicker = Kicker(
side: BoardSide.left,
);
await game.ensureAdd(kicker);
final totalFriction = kicker.body.fixtures.fold<double>(
0,
(total, fixture) => total + fixture.friction,
);
expect(totalFriction, equals(0));
},
);
});
}