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124 lines
2.8 KiB
124 lines
2.8 KiB
// ignore_for_file: public_member_api_docs
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import 'dart:async';
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import 'package:flame/input.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_theme/pinball_theme.dart';
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class PinballGame extends Forge2DGame
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with FlameBloc, HasKeyboardHandlerComponents {
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PinballGame({required this.theme});
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final PinballTheme theme;
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late final Plunger plunger;
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@override
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void onAttach() {
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super.onAttach();
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spawnBall();
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}
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@override
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Future<void> onLoad() async {
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_addContactCallbacks();
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await _addGameBoundaries();
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unawaited(_addPlunger());
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// Corner wall above plunger so the ball deflects into the rest of the
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// board.
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// TODO(allisonryan0002): remove once we have the launch track for the ball.
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await add(
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Wall(
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start: screenToWorld(
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Vector2(
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camera.viewport.effectiveSize.x,
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100,
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),
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),
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end: screenToWorld(
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Vector2(
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camera.viewport.effectiveSize.x - 100,
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0,
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),
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),
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),
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);
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unawaited(_addBonusWord());
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unawaited(_addBoard());
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}
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Future<void> _addBoard() async {
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final board = Board(
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size: screenToWorld(
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Vector2(
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camera.viewport.effectiveSize.x,
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camera.viewport.effectiveSize.y,
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),
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),
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);
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await add(board);
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}
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Future<void> _addBonusWord() async {
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await add(
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BonusWord(
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position: screenToWorld(
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Vector2(
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camera.viewport.effectiveSize.x / 2,
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camera.viewport.effectiveSize.y - 50,
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),
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),
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),
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);
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}
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void spawnBall() {
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final ball = Ball();
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add(
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ball
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..initialPosition = plunger.body.position + Vector2(0, ball.size.y / 2),
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);
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}
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void _addContactCallbacks() {
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addContactCallback(BallScorePointsCallback());
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addContactCallback(BottomWallBallContactCallback());
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addContactCallback(BonusLetterBallContactCallback());
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}
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Future<void> _addGameBoundaries() async {
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await add(BottomWall(this));
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createBoundaries(this).forEach(add);
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}
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Future<void> _addPlunger() async {
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plunger = Plunger(
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compressionDistance: camera.viewport.effectiveSize.y / 12,
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);
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plunger.initialPosition = screenToWorld(
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Vector2(
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camera.viewport.effectiveSize.x / 1.035,
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camera.viewport.effectiveSize.y - plunger.compressionDistance,
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),
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);
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await add(plunger);
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}
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}
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class DebugPinballGame extends PinballGame with TapDetector {
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DebugPinballGame({required PinballTheme theme}) : super(theme: theme);
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@override
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void onTapUp(TapUpInfo info) {
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add(
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Ball()..initialPosition = info.eventPosition.game,
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);
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}
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}
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