mirror of https://github.com/flutter/pinball.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
199 lines
5.2 KiB
199 lines
5.2 KiB
// ignore_for_file: public_member_api_docs
|
|
import 'dart:async';
|
|
|
|
import 'package:flame/components.dart';
|
|
import 'package:flame/input.dart';
|
|
import 'package:flame_bloc/flame_bloc.dart';
|
|
import 'package:flame_forge2d/flame_forge2d.dart';
|
|
import 'package:flutter/material.dart';
|
|
import 'package:pinball/game/game.dart';
|
|
import 'package:pinball/gen/assets.gen.dart';
|
|
import 'package:pinball_audio/pinball_audio.dart';
|
|
import 'package:pinball_components/pinball_components.dart' hide Assets;
|
|
import 'package:pinball_flame/pinball_flame.dart';
|
|
import 'package:pinball_theme/pinball_theme.dart' hide Assets;
|
|
|
|
class PinballGame extends Forge2DGame
|
|
with
|
|
FlameBloc,
|
|
HasKeyboardHandlerComponents,
|
|
Controls<_GameBallsController> {
|
|
PinballGame({
|
|
required this.theme,
|
|
required this.audio,
|
|
}) {
|
|
images.prefix = '';
|
|
controller = _GameBallsController(this);
|
|
}
|
|
|
|
/// Identifier of the play button overlay
|
|
static const playButtonOverlay = 'play_button';
|
|
|
|
@override
|
|
Color backgroundColor() => Colors.transparent;
|
|
|
|
final PinballTheme theme;
|
|
|
|
final PinballAudio audio;
|
|
|
|
late final GameFlowController gameFlowController;
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
_addContactCallbacks();
|
|
|
|
unawaited(add(ScoreEffectController(this)));
|
|
unawaited(add(gameFlowController = GameFlowController(this)));
|
|
unawaited(add(CameraController(this)));
|
|
unawaited(add(Backboard.waiting(position: Vector2(0, -88))));
|
|
|
|
await _addGameBoundaries();
|
|
unawaited(addFromBlueprint(Boundaries()));
|
|
unawaited(addFromBlueprint(ControlledSparkyComputer()));
|
|
|
|
final launcher = Launcher();
|
|
unawaited(addFromBlueprint(launcher));
|
|
unawaited(add(Board()));
|
|
unawaited(add(AlienZone()));
|
|
unawaited(add(SparkyFireZone()));
|
|
unawaited(addFromBlueprint(Slingshots()));
|
|
unawaited(addFromBlueprint(DinoWalls()));
|
|
unawaited(_addBonusWord());
|
|
unawaited(addFromBlueprint(SpaceshipRamp()));
|
|
unawaited(
|
|
addFromBlueprint(
|
|
Spaceship(
|
|
position: Vector2(-26.5, -28.5),
|
|
),
|
|
),
|
|
);
|
|
unawaited(addFromBlueprint(SpaceshipRail()));
|
|
|
|
controller.attachTo(launcher.plunger);
|
|
await super.onLoad();
|
|
}
|
|
|
|
void _addContactCallbacks() {
|
|
addContactCallback(BallScorePointsCallback(this));
|
|
addContactCallback(BottomWallBallContactCallback());
|
|
}
|
|
|
|
Future<void> _addGameBoundaries() async {
|
|
await add(BottomWall());
|
|
createBoundaries(this).forEach(add);
|
|
}
|
|
|
|
Future<void> _addBonusWord() async {
|
|
await add(
|
|
GoogleWord(
|
|
position: Vector2(
|
|
BoardDimensions.bounds.center.dx - 4.1,
|
|
BoardDimensions.bounds.center.dy + 1.8,
|
|
),
|
|
),
|
|
);
|
|
}
|
|
}
|
|
|
|
class _GameBallsController extends ComponentController<PinballGame>
|
|
with BlocComponent<GameBloc, GameState>, HasGameRef<PinballGame> {
|
|
_GameBallsController(PinballGame game) : super(game);
|
|
|
|
late final Plunger _plunger;
|
|
|
|
@override
|
|
bool listenWhen(GameState? previousState, GameState newState) {
|
|
final noBallsLeft = component.descendants().whereType<Ball>().isEmpty;
|
|
final canBallRespawn = newState.balls > 0;
|
|
|
|
return noBallsLeft && canBallRespawn;
|
|
}
|
|
|
|
@override
|
|
void onNewState(GameState state) {
|
|
super.onNewState(state);
|
|
_spawnBall();
|
|
}
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
await super.onLoad();
|
|
_spawnBall();
|
|
}
|
|
|
|
void _spawnBall() {
|
|
final ball = ControlledBall.launch(
|
|
theme: gameRef.theme,
|
|
)..initialPosition = Vector2(
|
|
_plunger.body.position.x,
|
|
_plunger.body.position.y - Ball.size.y,
|
|
);
|
|
component.add(ball);
|
|
}
|
|
|
|
/// Attaches the controller to the plunger.
|
|
// TODO(alestiago): Remove this method and use onLoad instead.
|
|
// ignore: use_setters_to_change_properties
|
|
void attachTo(Plunger plunger) {
|
|
_plunger = plunger;
|
|
}
|
|
}
|
|
|
|
class DebugPinballGame extends PinballGame with TapDetector {
|
|
DebugPinballGame({
|
|
required PinballTheme theme,
|
|
required PinballAudio audio,
|
|
}) : super(
|
|
theme: theme,
|
|
audio: audio,
|
|
) {
|
|
controller = _DebugGameBallsController(this);
|
|
}
|
|
|
|
@override
|
|
Future<void> onLoad() async {
|
|
await super.onLoad();
|
|
await _loadBackground();
|
|
}
|
|
|
|
// TODO(alestiago): Move to PinballGame once we have the real background
|
|
// component.
|
|
Future<void> _loadBackground() async {
|
|
final sprite = await loadSprite(
|
|
Assets.images.components.background.path,
|
|
);
|
|
final spriteComponent = SpriteComponent(
|
|
sprite: sprite,
|
|
size: Vector2(120, 160),
|
|
anchor: Anchor.center,
|
|
)
|
|
..position = Vector2(0, -7.8)
|
|
..priority = RenderPriority.background;
|
|
|
|
await add(spriteComponent);
|
|
}
|
|
|
|
@override
|
|
void onTapUp(TapUpInfo info) {
|
|
add(
|
|
ControlledBall.debug()..initialPosition = info.eventPosition.game,
|
|
);
|
|
}
|
|
}
|
|
|
|
class _DebugGameBallsController extends _GameBallsController {
|
|
_DebugGameBallsController(PinballGame game) : super(game);
|
|
|
|
@override
|
|
bool listenWhen(GameState? previousState, GameState newState) {
|
|
final noBallsLeft = component
|
|
.descendants()
|
|
.whereType<ControlledBall>()
|
|
.where((ball) => ball.controller is! DebugBallController)
|
|
.isEmpty;
|
|
final canBallRespawn = newState.balls > 0;
|
|
|
|
return noBallsLeft && canBallRespawn;
|
|
}
|
|
}
|