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pinball/packages/pinball_flame/lib/src/canvas/z_canvas_component.dart

85 lines
2.3 KiB

import 'dart:ui';
import 'package:collection/collection.dart' as collection;
import 'package:flame/components.dart';
import 'package:pinball_flame/src/canvas/canvas_wrapper.dart';
/// {@template z_canvas_component}
/// Draws [ZIndex] components after the all non-[ZIndex] components have been
/// drawn.
/// {@endtemplate}
class ZCanvasComponent extends Component {
/// {@macro z_canvas_component}
ZCanvasComponent({
Iterable<Component>? children,
}) : _zCanvas = _ZCanvas(),
super(children: children);
final _ZCanvas _zCanvas;
@override
void renderTree(Canvas canvas) {
_zCanvas.canvas = canvas;
super.renderTree(_zCanvas);
_zCanvas.render();
}
}
/// Apply to any [Component] that will be rendered according to a
/// [ZIndex.zIndex].
///
/// [ZIndex] components must be descendants of a [ZCanvasComponent].
///
/// {@macro z_canvas.render}
mixin ZIndex on Component {
/// The z-index of this component.
///
/// The higher the value, the later the component will be drawn. Hence,
/// rendering in front of [Component]s with lower [zIndex] values.
int zIndex = 0;
@override
void renderTree(
Canvas canvas,
) {
if (canvas is _ZCanvas) {
canvas.buffer(this);
} else {
super.renderTree(canvas);
}
}
}
/// The [_ZCanvas] allows to postpone the rendering of [ZIndex] components.
///
/// You should not use this class directly.
class _ZCanvas extends CanvasWrapper {
final List<ZIndex> _zBuffer = [];
/// Postpones the rendering of [ZIndex] component and its children.
void buffer(ZIndex component) {
final lowerBound = collection.lowerBound<ZIndex>(
_zBuffer,
component,
compare: (a, b) => a.zIndex.compareTo(b.zIndex),
);
_zBuffer.insert(lowerBound, component);
}
/// Renders all [ZIndex] components and their children.
///
/// {@template z_canvas.render}
/// The rendering order is defined by the parent [ZIndex]. The children of
/// the same parent are rendered in the order they were added.
///
/// If two [Component]s ever overlap each other, and have the same
/// [ZIndex.zIndex], there is no guarantee that the first one will be rendered
/// before the second one.
/// {@endtemplate}
void render() => _zBuffer
..forEach(_render)
..clear();
void _render(Component component) => component.renderTree(canvas);
}