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pinball/lib/game/components/controlled_plunger.dart

77 lines
2.1 KiB

import 'package:flame/components.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flutter/services.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
/// {@template controlled_plunger}
/// A [Plunger] with a [PlungerController] attached.
/// {@endtemplate}
class ControlledPlunger extends Plunger with Controls<PlungerController> {
/// {@macro controlled_plunger}
ControlledPlunger({required double compressionDistance})
: super(compressionDistance: compressionDistance) {
controller = PlungerController(this);
}
@override
void release() {
super.release();
add(PlungerNoiseBehavior());
}
}
/// A behavior attached to the plunger when it launches the ball which plays the
/// related sound effects.
class PlungerNoiseBehavior extends Component {
@override
Future<void> onLoad() async {
await super.onLoad();
readProvider<PinballPlayer>().play(PinballAudio.launcher);
}
@override
void update(double dt) {
super.update(dt);
removeFromParent();
}
}
/// {@template plunger_controller}
/// A [ComponentController] that controls a [Plunger]s movement.
/// {@endtemplate}
class PlungerController extends ComponentController<Plunger>
with KeyboardHandler, FlameBlocReader<GameBloc, GameState> {
/// {@macro plunger_controller}
PlungerController(Plunger plunger) : super(plunger);
/// The [LogicalKeyboardKey]s that will control the [Flipper].
///
/// [onKeyEvent] method listens to when one of these keys is pressed.
static const List<LogicalKeyboardKey> _keys = [
LogicalKeyboardKey.arrowDown,
LogicalKeyboardKey.space,
LogicalKeyboardKey.keyS,
];
@override
bool onKeyEvent(
RawKeyEvent event,
Set<LogicalKeyboardKey> keysPressed,
) {
if (bloc.state.status.isGameOver) return true;
if (!_keys.contains(event.logicalKey)) return true;
if (event is RawKeyDownEvent) {
component.pull();
} else if (event is RawKeyUpEvent) {
component.release();
}
return false;
}
}