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186 lines
5.4 KiB
186 lines
5.4 KiB
// ignore_for_file: cascade_invocations
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import 'dart:collection';
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/components.dart';
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import 'package:flame/input.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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import '../../helpers/helpers.dart';
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class _TestGame extends Forge2DGame with HasKeyboardHandlerComponents {
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@override
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Future<void> onLoad() async {
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images.prefix = '';
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await images.load(Assets.images.plunger.plunger.keyName);
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}
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Future<void> pump(
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Plunger child, {
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GameBloc? gameBloc,
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PinballAudioPlayer? pinballAudioPlayer,
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}) {
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return ensureAdd(
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FlameBlocProvider<GameBloc, GameState>.value(
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value: gameBloc ?? GameBloc()
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..add(const GameStarted()),
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children: [
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FlameProvider<PinballAudioPlayer>.value(
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pinballAudioPlayer ?? _MockPinballAudioPlayer(),
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children: [child],
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)
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],
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),
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);
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}
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}
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class _MockGameBloc extends Mock implements GameBloc {}
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class _MockPinballAudioPlayer extends Mock implements PinballAudioPlayer {}
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(_TestGame.new);
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group('PlungerController', () {
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late GameBloc gameBloc;
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final flameBlocTester = FlameTester(_TestGame.new);
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late Plunger plunger;
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late PlungerController controller;
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setUp(() {
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gameBloc = _MockGameBloc();
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plunger = ControlledPlunger(compressionDistance: 10);
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controller = PlungerController(plunger);
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plunger.add(controller);
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});
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group('onKeyEvent', () {
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final downKeys = UnmodifiableListView([
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LogicalKeyboardKey.arrowDown,
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LogicalKeyboardKey.space,
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LogicalKeyboardKey.keyS,
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]);
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testRawKeyDownEvents(downKeys, (event) {
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flameTester.test(
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'moves down '
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'when ${event.logicalKey.keyLabel} is pressed',
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(game) async {
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await game.pump(plunger);
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controller.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isPositive);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(downKeys, (event) {
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flameTester.test(
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'moves up '
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'when ${event.logicalKey.keyLabel} is released '
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'and plunger is below its starting position',
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(game) async {
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await game.pump(plunger);
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plunger.body.setTransform(Vector2(0, 1), 0);
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controller.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isNegative);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyUpEvents(downKeys, (event) {
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flameTester.test(
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'does not move when ${event.logicalKey.keyLabel} is released '
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'and plunger is in its starting position',
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(game) async {
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await game.pump(plunger);
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controller.onKeyEvent(event, {});
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expect(plunger.body.linearVelocity.y, isZero);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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testRawKeyDownEvents(downKeys, (event) {
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flameBlocTester.testGameWidget(
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'does nothing when is game over',
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setUp: (game, tester) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial().copyWith(
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status: GameStatus.gameOver,
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),
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);
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await game.pump(plunger, gameBloc: gameBloc);
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controller.onKeyEvent(event, {});
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},
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verify: (game, tester) async {
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expect(plunger.body.linearVelocity.y, isZero);
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expect(plunger.body.linearVelocity.x, isZero);
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},
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);
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});
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});
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flameTester.test(
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'adds the PlungerNoiseBehavior plunger is released',
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(game) async {
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await game.pump(plunger);
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plunger.body.setTransform(Vector2(0, 1), 0);
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plunger.release();
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await game.ready();
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final count =
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game.descendants().whereType<PlungerNoiseBehavior>().length;
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expect(count, equals(1));
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},
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);
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});
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group('PlungerNoiseBehavior', () {
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late PinballAudioPlayer audioPlayer;
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setUp(() {
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audioPlayer = _MockPinballAudioPlayer();
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});
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flameTester.test('plays the correct sound on load', (game) async {
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final parent = ControlledPlunger(compressionDistance: 10);
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await game.pump(parent, pinballAudioPlayer: audioPlayer);
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await parent.ensureAdd(PlungerNoiseBehavior());
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verify(() => audioPlayer.play(PinballAudio.launcher)).called(1);
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});
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test('is removed on the first update', () {
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final parent = Component();
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final behavior = PlungerNoiseBehavior();
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parent.add(behavior);
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parent.update(0); // Run a tick to ensure it is added
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behavior.update(0); // Run its own update where the removal happens
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expect(behavior.shouldRemove, isTrue);
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});
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});
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}
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