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pinball/test/game/pinball_game_test.dart

543 lines
18 KiB

// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/input.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import '../helpers/helpers.dart';
class _MockGameBloc extends Mock implements GameBloc {}
class _MockGameState extends Mock implements GameState {}
class _MockEventPosition extends Mock implements EventPosition {}
class _MockTapDownDetails extends Mock implements TapDownDetails {}
class _MockTapDownInfo extends Mock implements TapDownInfo {}
class _MockTapUpDetails extends Mock implements TapUpDetails {}
class _MockTapUpInfo extends Mock implements TapUpInfo {}
class _MockDragStartInfo extends Mock implements DragStartInfo {}
class _MockDragUpdateInfo extends Mock implements DragUpdateInfo {}
class _MockDragEndInfo extends Mock implements DragEndInfo {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.android.bumper.a.lit.keyName,
Assets.images.android.bumper.a.dimmed.keyName,
Assets.images.android.bumper.b.lit.keyName,
Assets.images.android.bumper.b.dimmed.keyName,
Assets.images.android.bumper.cow.lit.keyName,
Assets.images.android.bumper.cow.dimmed.keyName,
Assets.images.backboard.backboardScores.keyName,
Assets.images.backboard.backboardGameOver.keyName,
Assets.images.backboard.display.keyName,
Assets.images.boardBackground.keyName,
Assets.images.ball.ball.keyName,
Assets.images.ball.flameEffect.keyName,
Assets.images.baseboard.left.keyName,
Assets.images.baseboard.right.keyName,
Assets.images.boundary.bottom.keyName,
Assets.images.boundary.outer.keyName,
Assets.images.boundary.outerBottom.keyName,
Assets.images.dino.animatronic.mouth.keyName,
Assets.images.dino.animatronic.head.keyName,
Assets.images.dino.topWall.keyName,
Assets.images.dino.topWallTunnel.keyName,
Assets.images.dino.bottomWall.keyName,
Assets.images.dash.animatronic.keyName,
Assets.images.dash.bumper.a.active.keyName,
Assets.images.dash.bumper.a.inactive.keyName,
Assets.images.dash.bumper.b.active.keyName,
Assets.images.dash.bumper.b.inactive.keyName,
Assets.images.dash.bumper.main.active.keyName,
Assets.images.dash.bumper.main.inactive.keyName,
Assets.images.flipper.left.keyName,
Assets.images.flipper.right.keyName,
Assets.images.googleWord.letter1.lit.keyName,
Assets.images.googleWord.letter1.dimmed.keyName,
Assets.images.googleWord.letter2.lit.keyName,
Assets.images.googleWord.letter2.dimmed.keyName,
Assets.images.googleWord.letter3.lit.keyName,
Assets.images.googleWord.letter3.dimmed.keyName,
Assets.images.googleWord.letter4.lit.keyName,
Assets.images.googleWord.letter4.dimmed.keyName,
Assets.images.googleWord.letter5.lit.keyName,
Assets.images.googleWord.letter5.dimmed.keyName,
Assets.images.googleWord.letter6.lit.keyName,
Assets.images.googleWord.letter6.dimmed.keyName,
Assets.images.kicker.left.lit.keyName,
Assets.images.kicker.left.dimmed.keyName,
Assets.images.kicker.right.lit.keyName,
Assets.images.kicker.right.dimmed.keyName,
Assets.images.launchRamp.ramp.keyName,
Assets.images.launchRamp.foregroundRailing.keyName,
Assets.images.launchRamp.backgroundRailing.keyName,
Assets.images.multiball.lit.keyName,
Assets.images.multiball.dimmed.keyName,
Assets.images.multiplier.x2.lit.keyName,
Assets.images.multiplier.x2.dimmed.keyName,
Assets.images.multiplier.x3.lit.keyName,
Assets.images.multiplier.x3.dimmed.keyName,
Assets.images.multiplier.x4.lit.keyName,
Assets.images.multiplier.x4.dimmed.keyName,
Assets.images.multiplier.x5.lit.keyName,
Assets.images.multiplier.x5.dimmed.keyName,
Assets.images.multiplier.x6.lit.keyName,
Assets.images.multiplier.x6.dimmed.keyName,
Assets.images.plunger.plunger.keyName,
Assets.images.plunger.rocket.keyName,
Assets.images.signpost.inactive.keyName,
Assets.images.signpost.active1.keyName,
Assets.images.signpost.active2.keyName,
Assets.images.signpost.active3.keyName,
Assets.images.slingshot.upper.keyName,
Assets.images.slingshot.lower.keyName,
Assets.images.android.spaceship.saucer.keyName,
Assets.images.android.spaceship.animatronic.keyName,
Assets.images.android.spaceship.lightBeam.keyName,
Assets.images.android.ramp.boardOpening.keyName,
Assets.images.android.ramp.railingForeground.keyName,
Assets.images.android.ramp.railingBackground.keyName,
Assets.images.android.ramp.main.keyName,
Assets.images.android.ramp.arrow.inactive.keyName,
Assets.images.android.ramp.arrow.active1.keyName,
Assets.images.android.ramp.arrow.active2.keyName,
Assets.images.android.ramp.arrow.active3.keyName,
Assets.images.android.ramp.arrow.active4.keyName,
Assets.images.android.ramp.arrow.active5.keyName,
Assets.images.android.rail.main.keyName,
Assets.images.android.rail.exit.keyName,
Assets.images.sparky.animatronic.keyName,
Assets.images.sparky.computer.top.keyName,
Assets.images.sparky.computer.base.keyName,
Assets.images.sparky.computer.glow.keyName,
Assets.images.sparky.animatronic.keyName,
Assets.images.sparky.bumper.a.lit.keyName,
Assets.images.sparky.bumper.a.dimmed.keyName,
Assets.images.sparky.bumper.b.lit.keyName,
Assets.images.sparky.bumper.b.dimmed.keyName,
Assets.images.sparky.bumper.c.lit.keyName,
Assets.images.sparky.bumper.c.dimmed.keyName,
Assets.images.flapper.flap.keyName,
Assets.images.flapper.backSupport.keyName,
Assets.images.flapper.frontSupport.keyName,
];
late GameBloc gameBloc;
setUp(() {
gameBloc = _MockGameBloc();
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
});
group('PinballGame', () {
final flameTester = FlameTester(
() => PinballTestGame(assets: assets),
);
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
gameBuilder: () => PinballTestGame(assets: assets),
blocBuilder: () => gameBloc,
);
group('components', () {
// TODO(alestiago): tests that Blueprints get added once the Blueprint
// class is removed.
flameBlocTester.test(
'has only one Drain',
(game) async {
await game.ready();
expect(
game.descendants().whereType<Drain>().length,
equals(1),
);
},
);
flameBlocTester.test(
'has only one BottomGroup',
(game) async {
await game.ready();
expect(
game.descendants().whereType<BottomGroup>().length,
equals(1),
);
},
);
flameBlocTester.test(
'has only one Launcher',
(game) async {
await game.ready();
expect(
game.descendants().whereType<Launcher>().length,
equals(1),
);
},
);
flameBlocTester.test('has one FlutterForest', (game) async {
await game.ready();
expect(
game.descendants().whereType<FlutterForest>().length,
equals(1),
);
});
flameBlocTester.test(
'has only one Multiballs',
(game) async {
await game.ready();
expect(
game.descendants().whereType<Multiballs>().length,
equals(1),
);
},
);
flameBlocTester.test(
'one GoogleWord',
(game) async {
await game.ready();
expect(
game.descendants().whereType<GoogleWord>().length,
equals(1),
);
},
);
group('controller', () {
group('listenWhen', () {
flameTester.testGameWidget(
'listens when all balls are lost and there are more than 0 rounds',
setUp: (game, tester) async {
// TODO(ruimiguel): check why testGameWidget doesn't add any ball
// to the game. Test needs to have no balls, so fortunately works.
final newState = _MockGameState();
when(() => newState.isGameOver).thenReturn(false);
game.descendants().whereType<ControlledBall>().forEach(
(ball) => ball.controller.lost(),
);
await game.ready();
expect(
game.controller.listenWhen(_MockGameState(), newState),
isTrue,
);
},
);
flameTester.test(
"doesn't listen when some balls are left",
(game) async {
final newState = _MockGameState();
when(() => newState.isGameOver).thenReturn(false);
await game.ready();
expect(
game.descendants().whereType<ControlledBall>().length,
greaterThan(0),
);
expect(
game.controller.listenWhen(_MockGameState(), newState),
isFalse,
);
},
);
flameTester.testGameWidget(
"doesn't listen when game is over",
setUp: (game, tester) async {
// TODO(ruimiguel): check why testGameWidget doesn't add any ball
// to the game. Test needs to have no balls, so fortunately works.
final newState = _MockGameState();
when(() => newState.isGameOver).thenReturn(true);
game.descendants().whereType<ControlledBall>().forEach(
(ball) => ball.controller.lost(),
);
await game.ready();
expect(
game.descendants().whereType<ControlledBall>().isEmpty,
isTrue,
);
expect(
game.controller.listenWhen(_MockGameState(), newState),
isFalse,
);
},
);
});
group(
'onNewState',
() {
flameTester.test(
'spawns a ball',
(game) async {
final previousBalls =
game.descendants().whereType<ControlledBall>().toList();
game.controller.onNewState(_MockGameState());
await game.ready();
final currentBalls =
game.descendants().whereType<ControlledBall>().toList();
expect(
currentBalls.length,
equals(previousBalls.length + 1),
);
},
);
},
);
});
});
group('flipper control', () {
flameTester.test('tap down moves left flipper up', (game) async {
await game.ready();
final eventPosition = _MockEventPosition();
when(() => eventPosition.game).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(Vector2.zero());
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
final flippers = game.descendants().whereType<Flipper>().where(
(flipper) => flipper.side == BoardSide.left,
);
game.onTapDown(0, tapDownEvent);
expect(flippers.first.body.linearVelocity.y, isNegative);
});
flameTester.test('tap down moves right flipper up', (game) async {
await game.ready();
final eventPosition = _MockEventPosition();
when(() => eventPosition.game).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(game.canvasSize);
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
final flippers = game.descendants().whereType<Flipper>().where(
(flipper) => flipper.side == BoardSide.right,
);
game.onTapDown(0, tapDownEvent);
expect(flippers.first.body.linearVelocity.y, isNegative);
});
flameTester.test('tap up moves flipper down', (game) async {
await game.ready();
final eventPosition = _MockEventPosition();
when(() => eventPosition.game).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(Vector2.zero());
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
final flippers = game.descendants().whereType<Flipper>().where(
(flipper) => flipper.side == BoardSide.left,
);
game.onTapDown(0, tapDownEvent);
expect(flippers.first.body.linearVelocity.y, isNegative);
final tapUpEvent = _MockTapUpInfo();
when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
game.onTapUp(0, tapUpEvent);
await game.ready();
expect(flippers.first.body.linearVelocity.y, isPositive);
});
flameTester.test('tap cancel moves flipper down', (game) async {
await game.ready();
final eventPosition = _MockEventPosition();
when(() => eventPosition.game).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(Vector2.zero());
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
final flippers = game.descendants().whereType<Flipper>().where(
(flipper) => flipper.side == BoardSide.left,
);
game.onTapDown(0, tapDownEvent);
expect(flippers.first.body.linearVelocity.y, isNegative);
game.onTapCancel(0);
expect(flippers.first.body.linearVelocity.y, isPositive);
});
});
group('plunger control', () {
flameTester.test('tap down moves plunger down', (game) async {
await game.ready();
final eventPosition = _MockEventPosition();
when(() => eventPosition.game).thenReturn(Vector2(40, 60));
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
final plunger = game.descendants().whereType<Plunger>().first;
game.onTapDown(0, tapDownEvent);
game.update(1);
expect(plunger.body.linearVelocity.y, isPositive);
});
});
});
group('DebugPinballGame', () {
final debugAssets = [Assets.images.ball.flameEffect.keyName, ...assets];
final debugModeFlameTester = FlameTester(
() => DebugPinballTestGame(assets: debugAssets),
);
debugModeFlameTester.test(
'adds a ball on tap up',
(game) async {
final eventPosition = _MockEventPosition();
when(() => eventPosition.game).thenReturn(Vector2.all(10));
final raw = _MockTapUpDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.mouse);
final tapUpEvent = _MockTapUpInfo();
when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
when(() => tapUpEvent.raw).thenReturn(raw);
await game.ready();
final previousBalls =
game.descendants().whereType<ControlledBall>().toList();
game.onTapUp(0, tapUpEvent);
await game.ready();
expect(
game.descendants().whereType<ControlledBall>().length,
equals(previousBalls.length + 1),
);
},
);
debugModeFlameTester.test(
'set lineStart on pan start',
(game) async {
final startPosition = Vector2.all(10);
final eventPosition = _MockEventPosition();
when(() => eventPosition.game).thenReturn(startPosition);
final dragStartInfo = _MockDragStartInfo();
when(() => dragStartInfo.eventPosition).thenReturn(eventPosition);
game.onPanStart(dragStartInfo);
await game.ready();
expect(
game.lineStart,
equals(startPosition),
);
},
);
debugModeFlameTester.test(
'set lineEnd on pan update',
(game) async {
final endPosition = Vector2.all(10);
final eventPosition = _MockEventPosition();
when(() => eventPosition.game).thenReturn(endPosition);
final dragUpdateInfo = _MockDragUpdateInfo();
when(() => dragUpdateInfo.eventPosition).thenReturn(eventPosition);
game.onPanUpdate(dragUpdateInfo);
await game.ready();
expect(
game.lineEnd,
equals(endPosition),
);
},
);
debugModeFlameTester.test(
'launch ball on pan end',
(game) async {
final startPosition = Vector2.zero();
final endPosition = Vector2.all(10);
game.lineStart = startPosition;
game.lineEnd = endPosition;
await game.ready();
final previousBalls =
game.descendants().whereType<ControlledBall>().toList();
game.onPanEnd(_MockDragEndInfo());
await game.ready();
expect(
game.descendants().whereType<ControlledBall>().length,
equals(previousBalls.length + 1),
);
},
);
});
}