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pinball/lib/game/components/sparky_fire_zone.dart

66 lines
1.7 KiB

// ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
/// {@template sparky_fire_zone}
/// Area positioned at the top left of the [Board] where the [Ball]
/// can bounce off [SparkyBumper]s.
///
/// When a [Ball] hits [SparkyBumper]s, the bumper animates.
/// {@endtemplate}
class SparkyFireZone extends Component with HasGameRef<PinballGame> {
/// {@macro sparky_fire_zone}
SparkyFireZone();
@override
Future<void> onLoad() async {
await super.onLoad();
gameRef.addContactCallback(SparkyBumperBallContactCallback());
final lowerLeftBumper = _SparkyBumper.a()
..initialPosition = Vector2(-22.9, -41.65);
final upperLeftBumper = _SparkyBumper.b()
..initialPosition = Vector2(-21.25, -57.9);
final rightBumper = _SparkyBumper.c()
..initialPosition = Vector2(-3.3, -52.55);
await addAll([
lowerLeftBumper,
upperLeftBumper,
rightBumper,
]);
}
}
// TODO(alestiago): Revisit ScorePoints logic once the FlameForge2D
// ContactCallback process is enhanced.
class _SparkyBumper extends SparkyBumper with ScorePoints {
_SparkyBumper.a() : super.a();
_SparkyBumper.b() : super.b();
_SparkyBumper.c() : super.c();
@override
int get points => 20;
}
/// Listens when a [Ball] bounces bounces against a [SparkyBumper].
@visibleForTesting
class SparkyBumperBallContactCallback
extends ContactCallback<SparkyBumper, Ball> {
@override
void begin(
SparkyBumper sparkyBumper,
Ball _,
Contact __,
) {
sparkyBumper.animate();
}
}