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pinball/lib/game/components/alien_zone.dart

61 lines
1.5 KiB

// ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
/// {@template alien_zone}
/// Area positioned below [Spaceship] where the [Ball]
/// can bounce off [AlienBumper]s.
///
/// When a [Ball] hits an [AlienBumper], the bumper animates.
/// {@endtemplate}
class AlienZone extends Component with HasGameRef<PinballGame> {
/// {@macro alien_zone}
AlienZone();
@override
Future<void> onLoad() async {
await super.onLoad();
gameRef.addContactCallback(AlienBumperBallContactCallback());
final lowerBumper = _AlienBumper.a()
..initialPosition = Vector2(-32.52, -9.1);
final upperBumper = _AlienBumper.b()
..initialPosition = Vector2(-22.89, -17.35);
await addAll([
lowerBumper,
upperBumper,
]);
}
}
// TODO(alestiago): Revisit ScorePoints logic once the FlameForge2D
// ContactCallback process is enhanced.
class _AlienBumper extends AlienBumper with ScorePoints {
_AlienBumper.a() : super.a();
_AlienBumper.b() : super.b();
@override
int get points => 20;
}
/// Listens when a [Ball] bounces against an [AlienBumper].
@visibleForTesting
class AlienBumperBallContactCallback
extends ContactCallback<AlienBumper, Ball> {
@override
void begin(
AlienBumper alienBumper,
Ball _,
Contact __,
) {
alienBumper.animate();
}
}