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pinball/test/game/pinball_game_test.dart

758 lines
23 KiB

// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame/components.dart';
import 'package:flame/src/gestures/events.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:leaderboard_repository/leaderboard_repository.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball/game/components/backbox/displays/displays.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/select_character/select_character.dart';
import 'package:pinball_audio/src/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:platform_helper/platform_helper.dart';
import 'package:share_repository/share_repository.dart';
class _TestPinballGame extends PinballGame {
_TestPinballGame()
: super(
characterThemeBloc: CharacterThemeCubit(),
leaderboardRepository: _MockLeaderboardRepository(),
shareRepository: _MockShareRepository(),
gameBloc: GameBloc(),
l10n: _MockAppLocalizations(),
audioPlayer: _MockPinballAudioPlayer(),
platformHelper: _MockPlatformHelper(),
);
Future<void> preLoad() async {
images.prefix = '';
final futures = preLoadAssets().map((loadableBuilder) => loadableBuilder());
await Future.wait<void>(futures);
}
}
class _TestDebugPinballGame extends DebugPinballGame {
_TestDebugPinballGame()
: super(
characterThemeBloc: CharacterThemeCubit(),
leaderboardRepository: _MockLeaderboardRepository(),
shareRepository: _MockShareRepository(),
gameBloc: GameBloc(),
l10n: _MockAppLocalizations(),
audioPlayer: _MockPinballAudioPlayer(),
platformHelper: _MockPlatformHelper(),
);
Future<void> preLoad() async {
images.prefix = '';
final futures = preLoadAssets().map((loadableBuilder) => loadableBuilder());
await Future.wait<void>(futures);
}
}
class _MockGameBloc extends Mock implements GameBloc {}
class _MockAppLocalizations extends Mock implements AppLocalizations {
@override
String get leaderboardErrorMessage => '';
@override
String get rank => 'rank';
@override
String get score => 'score';
@override
String get name => 'name';
}
class _MockEventPosition extends Mock implements EventPosition {}
class _MockTapDownDetails extends Mock implements TapDownDetails {}
class _MockTapDownInfo extends Mock implements TapDownInfo {}
class _MockTapUpDetails extends Mock implements TapUpDetails {}
class _MockTapUpInfo extends Mock implements TapUpInfo {}
class _MockDragStartInfo extends Mock implements DragStartInfo {}
class _MockDragUpdateInfo extends Mock implements DragUpdateInfo {}
class _MockDragEndInfo extends Mock implements DragEndInfo {}
class _MockLeaderboardRepository extends Mock
implements LeaderboardRepository {}
class _MockShareRepository extends Mock implements ShareRepository {}
class _MockPinballAudioPlayer extends Mock implements PinballAudioPlayer {}
class _MockPlatformHelper extends Mock implements PlatformHelper {
@override
bool get isMobile => false;
}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
late GameBloc gameBloc;
setUp(() {
gameBloc = _MockGameBloc();
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
});
group('PinballGame', () {
final flameTester = FlameTester(_TestPinballGame.new);
group('components', () {
flameTester.testGameWidget(
'has only one BallSpawningBehavior',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<BallSpawningBehavior>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'has only one CharacterSelectionBehavior',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<CharacterSelectionBehavior>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'has only one Drain',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<Drain>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'has only one BottomGroup',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<BottomGroup>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'has only one Launcher',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<Launcher>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'has one FlutterForest',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<FlutterForest>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'has only one Multiballs',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<Multiballs>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'one GoogleGallery',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<GoogleGallery>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'one SkillShot',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<SkillShot>().length,
equals(1),
);
},
);
flameTester.testGameWidget(
'creates initial leaderboard if there are entries.',
setUp: (game, _) async {
final top10Scores = [
2500,
2200,
2200,
2000,
1800,
1400,
1300,
1000,
600,
300,
100,
];
final top10Leaderboard = top10Scores
.map(
(score) => LeaderboardEntryData(
playerInitials: 'user$score',
score: score,
character: CharacterType.dash,
),
)
.toList();
when(game.leaderboardRepository.fetchTop10Leaderboard)
.thenAnswer((_) async => top10Leaderboard);
await game.preFetchLeaderboard();
await game.preLoad();
await game.onLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game
.descendants()
.whereType<LeaderboardDisplay>()
.single
.descendants()
.whereType<TextComponent>()
.length,
equals(18),
);
},
);
flameTester.testGameWidget(
'creates empty leaderboard if there is an error loading.',
setUp: (game, _) async {
when(game.leaderboardRepository.fetchTop10Leaderboard)
.thenThrow(Exception());
await game.preFetchLeaderboard();
await game.preLoad();
await game.onLoad();
await game.ready();
},
verify: (game, _) async {
expect(
game.descendants().whereType<LeaderboardDisplay>(),
isEmpty,
);
},
);
});
group('flipper control', () {
flameTester.testGameWidget(
'tap control only works if game is playing',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
final gameBloc = game
.descendants()
.whereType<FlameBlocProvider<GameBloc, GameState>>()
.first
.bloc;
final eventPosition = _MockEventPosition();
when(() => eventPosition.global).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(Vector2.zero());
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
final flipperBloc = game
.descendants()
.whereType<Flipper>()
.where((flipper) => flipper.side == BoardSide.left)
.single
.descendants()
.whereType<FlameBlocProvider<FlipperCubit, FlipperState>>()
.first
.bloc;
gameBloc.emit(gameBloc.state.copyWith(status: GameStatus.gameOver));
game.onTapDown(0, tapDownEvent);
game.update(0);
expect(flipperBloc.state, FlipperState.movingDown);
gameBloc.emit(gameBloc.state.copyWith(status: GameStatus.playing));
game.onTapDown(0, tapDownEvent);
game.update(0);
expect(flipperBloc.state, FlipperState.movingUp);
},
);
flameTester.testGameWidget(
'tap down moves left flipper up',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
final gameBloc = game
.descendants()
.whereType<FlameBlocProvider<GameBloc, GameState>>()
.first
.bloc;
gameBloc.emit(gameBloc.state.copyWith(status: GameStatus.playing));
final eventPosition = _MockEventPosition();
when(() => eventPosition.global).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(Vector2.zero());
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
game.onTapDown(0, tapDownEvent);
game.update(0);
final flipperBloc = game
.descendants()
.whereType<Flipper>()
.where((flipper) => flipper.side == BoardSide.left)
.single
.descendants()
.whereType<FlameBlocProvider<FlipperCubit, FlipperState>>()
.first
.bloc;
expect(flipperBloc.state, FlipperState.movingUp);
},
);
flameTester.testGameWidget(
'tap down moves right flipper up',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
final gameBloc = game
.descendants()
.whereType<FlameBlocProvider<GameBloc, GameState>>()
.first
.bloc;
gameBloc.emit(gameBloc.state.copyWith(status: GameStatus.playing));
final eventPosition = _MockEventPosition();
when(() => eventPosition.global).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(game.canvasSize);
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
game.onTapDown(0, tapDownEvent);
final flipperBloc = game
.descendants()
.whereType<Flipper>()
.where((flipper) => flipper.side == BoardSide.right)
.single
.descendants()
.whereType<FlameBlocProvider<FlipperCubit, FlipperState>>()
.first
.bloc;
game.update(0);
expect(flipperBloc.state, FlipperState.movingUp);
},
);
flameTester.testGameWidget(
'tap up moves flipper down',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
final gameBloc = game
.descendants()
.whereType<FlameBlocProvider<GameBloc, GameState>>()
.first
.bloc;
gameBloc.emit(gameBloc.state.copyWith(status: GameStatus.playing));
final eventPosition = _MockEventPosition();
when(() => eventPosition.global).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(Vector2.zero());
final tapUpEvent = _MockTapUpInfo();
when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
game.onTapUp(0, tapUpEvent);
game.update(0);
final flipperBloc = game
.descendants()
.whereType<Flipper>()
.where((flipper) => flipper.side == BoardSide.left)
.single
.descendants()
.whereType<FlameBlocProvider<FlipperCubit, FlipperState>>()
.first
.bloc;
expect(flipperBloc.state, FlipperState.movingDown);
},
);
flameTester.testGameWidget(
'tap cancel moves flipper down',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
final gameBloc = game
.descendants()
.whereType<FlameBlocProvider<GameBloc, GameState>>()
.first
.bloc;
gameBloc.emit(gameBloc.state.copyWith(status: GameStatus.playing));
final eventPosition = _MockEventPosition();
when(() => eventPosition.global).thenReturn(Vector2.zero());
when(() => eventPosition.widget).thenReturn(Vector2.zero());
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
final flipperBloc = game
.descendants()
.whereType<Flipper>()
.where((flipper) => flipper.side == BoardSide.left)
.single
.descendants()
.whereType<FlameBlocProvider<FlipperCubit, FlipperState>>()
.first
.bloc;
game.onTapDown(0, tapDownEvent);
game.onTapCancel(0);
expect(flipperBloc.state, FlipperState.movingDown);
},
);
flameTester.testGameWidget(
'multiple touches control both flippers',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
final gameBloc = game
.descendants()
.whereType<FlameBlocProvider<GameBloc, GameState>>()
.first
.bloc;
gameBloc.emit(gameBloc.state.copyWith(status: GameStatus.playing));
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final leftEventPosition = _MockEventPosition();
when(() => leftEventPosition.global).thenReturn(Vector2.zero());
when(() => leftEventPosition.widget).thenReturn(Vector2.zero());
final rightEventPosition = _MockEventPosition();
when(() => rightEventPosition.global).thenReturn(Vector2.zero());
when(() => rightEventPosition.widget).thenReturn(game.canvasSize);
final leftTapDownEvent = _MockTapDownInfo();
when(() => leftTapDownEvent.eventPosition)
.thenReturn(leftEventPosition);
when(() => leftTapDownEvent.raw).thenReturn(raw);
final rightTapDownEvent = _MockTapDownInfo();
when(() => rightTapDownEvent.eventPosition)
.thenReturn(rightEventPosition);
when(() => rightTapDownEvent.raw).thenReturn(raw);
game.onTapDown(0, leftTapDownEvent);
game.onTapDown(1, rightTapDownEvent);
final flippers = game.descendants().whereType<Flipper>();
final rightFlipper = flippers.elementAt(0);
final leftFlipper = flippers.elementAt(1);
final leftFlipperBloc = leftFlipper
.descendants()
.whereType<FlameBlocProvider<FlipperCubit, FlipperState>>()
.first
.bloc;
final rightFlipperBloc = rightFlipper
.descendants()
.whereType<FlameBlocProvider<FlipperCubit, FlipperState>>()
.first
.bloc;
expect(leftFlipperBloc.state, equals(FlipperState.movingUp));
expect(rightFlipperBloc.state, equals(FlipperState.movingUp));
expect(
game.focusedBoardSide,
equals({0: BoardSide.left, 1: BoardSide.right}),
);
},
);
});
group('plunger control', () {
flameTester.testGameWidget(
'plunger control tap down emits plunging',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, _) async {
final gameBloc = game
.descendants()
.whereType<FlameBlocProvider<GameBloc, GameState>>()
.first
.bloc;
gameBloc.emit(gameBloc.state.copyWith(status: GameStatus.playing));
final eventPosition = _MockEventPosition();
when(() => eventPosition.widget).thenReturn(
game.worldToScreen(Vector2(40, 60)),
);
final raw = _MockTapDownDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.touch);
final tapDownEvent = _MockTapDownInfo();
when(() => tapDownEvent.eventPosition).thenReturn(eventPosition);
when(() => tapDownEvent.raw).thenReturn(raw);
game.onTapDown(0, tapDownEvent);
final plungerBloc = game
.descendants()
.whereType<FlameBlocProvider<PlungerCubit, PlungerState>>()
.single
.bloc;
expect(plungerBloc.state, PlungerState.autoPulling);
},
);
});
});
group('DebugPinballGame', () {
final flameTester = FlameTester(_TestDebugPinballGame.new);
flameTester.testGameWidget(
'adds a ball on tap up',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
},
verify: (game, tester) async {
final previousBalls = game.descendants().whereType<Ball>().toList();
final eventPosition = _MockEventPosition();
when(() => eventPosition.widget)
.thenReturn(game.worldToScreen(Vector2.all(10)));
final raw = _MockTapUpDetails();
when(() => raw.kind).thenReturn(PointerDeviceKind.mouse);
final tapUpEvent = _MockTapUpInfo();
when(() => tapUpEvent.eventPosition).thenReturn(eventPosition);
when(() => tapUpEvent.raw).thenReturn(raw);
game.onTapUp(0, tapUpEvent);
game.update(0);
await tester.pump();
final currentBalls = game.descendants().whereType<Ball>().toList();
expect(
currentBalls.length,
equals(previousBalls.length + 1),
);
},
);
flameTester.testGameWidget(
'set lineStart on pan start',
setUp: (game, _) async {
await game.preLoad();
final eventPosition = _MockEventPosition();
when(() => eventPosition.widget)
.thenReturn(game.worldToScreen(Vector2.zero()));
game.lineEnd = Vector2.all(10);
final dragStartInfo = _MockDragStartInfo();
when(() => dragStartInfo.eventPosition).thenReturn(eventPosition);
game.onPanStart(dragStartInfo);
await game.ready();
},
verify: (game, _) async {
expect(
game.lineStart,
equals(Vector2.zero()),
);
},
);
flameTester.testGameWidget(
'set lineEnd on pan update',
setUp: (game, _) async {
await game.preLoad();
await game.ready();
final eventPosition = _MockEventPosition();
when(() => eventPosition.widget)
.thenReturn(game.worldToScreen(Vector2.all(10)));
final dragUpdateInfo = _MockDragUpdateInfo();
when(() => dragUpdateInfo.eventPosition).thenReturn(eventPosition);
game.lineStart = Vector2.zero();
game.onPanUpdate(dragUpdateInfo);
game.update(0);
},
verify: (game, _) async {
expect(
game.lineEnd?.x,
greaterThanOrEqualTo(9.999),
);
expect(
game.lineEnd?.x,
lessThanOrEqualTo(10.001),
);
expect(
game.lineEnd?.y,
greaterThanOrEqualTo(9.999),
);
expect(
game.lineEnd?.y,
lessThanOrEqualTo(10.001),
);
},
);
flameTester.testGameWidget(
'launch ball on pan end',
setUp: (game, _) async {
await game.preLoad();
final startPosition = Vector2.zero();
final endPosition = Vector2.all(10);
game.lineStart = startPosition;
game.lineEnd = endPosition;
await game.ready();
},
verify: (game, tester) async {
final previousBalls = game.descendants().whereType<Ball>().toList();
game.onPanEnd(_MockDragEndInfo());
game.update(0);
await tester.pump();
expect(
game.descendants().whereType<Ball>().length,
equals(previousBalls.length + 1),
);
},
);
});
}