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pinball/test/game/behaviors/bumper_noisy_behavior_test....

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1.3 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball_audio/pinball_audio.dart';
import '../../helpers/helpers.dart';
class _TestBodyComponent extends BodyComponent {
@override
Body createBody() {
return world.createBody(BodyDef());
}
}
class _MockPinballAudio extends Mock implements PinballAudio {}
class _MockContact extends Mock implements Contact {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
group('BumperNoisyBehavior', () {});
late PinballAudio audio;
final flameTester = FlameTester(
() => EmptyPinballTestGame(audio: audio),
);
setUp(() {
audio = _MockPinballAudio();
});
flameTester.testGameWidget(
'plays bumper sound',
setUp: (game, _) async {
final behavior = BumperNoisyBehavior();
final parent = _TestBodyComponent();
await game.ensureAdd(parent);
await parent.ensureAdd(behavior);
behavior.beginContact(Object(), _MockContact());
},
verify: (_, __) async {
verify(audio.bumper).called(1);
},
);
}