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pinball/lib/game/view/pinball_game_page.dart

76 lines
1.8 KiB

// ignore_for_file: public_member_api_docs
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:pinball/game/game.dart';
class PinballGamePage extends StatelessWidget {
const PinballGamePage({Key? key}) : super(key: key);
static Route route() {
return MaterialPageRoute<void>(
builder: (_) {
return BlocProvider(
create: (_) => GameBloc(),
child: const PinballGamePage(),
);
},
);
}
@override
Widget build(BuildContext context) {
return const PinballGameView();
}
}
class PinballGameView extends StatefulWidget {
const PinballGameView({Key? key}) : super(key: key);
@override
State<PinballGameView> createState() => _PinballGameViewState();
}
class _PinballGameViewState extends State<PinballGameView> {
late PinballGame _game;
@override
void initState() {
super.initState();
// TODO(erickzanardo): Revisit this when we start to have more assets
// this could expose a Stream (maybe even a cubit?) so we could show the
// the loading progress with some fancy widgets.
_game = PinballGame()..preLoadAssets();
}
@override
Widget build(BuildContext context) {
return BlocListener<GameBloc, GameState>(
listener: (context, state) {
if (state.isGameOver) {
showDialog<void>(
context: context,
builder: (_) {
return const GameOverDialog();
},
);
}
},
child: Stack(
children: [
Positioned.fill(
child: GameWidget<PinballGame>(game: _game),
),
const Positioned(
top: 8,
left: 8,
child: GameHud(),
),
],
),
);
}
}