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pinball/test/game/components/game_flow_controller_test.dart

114 lines
3.5 KiB

// ignore_for_file: type_annotate_public_apis, prefer_const_constructors
import 'package:flame/game.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_theme/pinball_theme.dart';
import '../../helpers/helpers.dart';
void main() {
group('GameFlowController', () {
group('listenWhen', () {
test('is true when the game over state has changed', () {
final state = GameState(
score: 10,
multiplier: 1,
rounds: 0,
bonusHistory: const [],
);
final previous = GameState.initial();
expect(
GameFlowController(MockPinballGame()).listenWhen(previous, state),
isTrue,
);
});
});
group('onNewState', () {
late PinballGame game;
late Backboard backboard;
late CameraController cameraController;
late GameFlowController gameFlowController;
late PinballAudio pinballAudio;
late ActiveOverlaysNotifier overlays;
setUp(() {
game = MockPinballGame();
backboard = MockBackboard();
cameraController = MockCameraController();
gameFlowController = GameFlowController(game);
overlays = MockActiveOverlaysNotifier();
pinballAudio = MockPinballAudio();
when(
() => backboard.gameOverMode(
score: any(named: 'score'),
characterIconPath: any(named: 'characterIconPath'),
onSubmit: any(named: 'onSubmit'),
),
).thenAnswer((_) async {});
when(backboard.waitingMode).thenAnswer((_) async {});
when(cameraController.focusOnBackboard).thenAnswer((_) async {});
when(cameraController.focusOnGame).thenAnswer((_) async {});
when(() => overlays.remove(any())).thenAnswer((_) => true);
when(game.firstChild<Backboard>).thenReturn(backboard);
when(game.firstChild<CameraController>).thenReturn(cameraController);
when(() => game.overlays).thenReturn(overlays);
when(() => game.characterTheme).thenReturn(DashTheme());
when(() => game.audio).thenReturn(pinballAudio);
});
test(
'changes the backboard and camera correctly when it is a game over',
() {
gameFlowController.onNewState(
GameState(
score: 10,
multiplier: 1,
rounds: 0,
bonusHistory: const [],
),
);
verify(
() => backboard.gameOverMode(
score: 0,
characterIconPath: any(named: 'characterIconPath'),
onSubmit: any(named: 'onSubmit'),
),
).called(1);
verify(cameraController.focusOnBackboard).called(1);
},
);
test(
'changes the backboard and camera correctly when it is not a game over',
() {
gameFlowController.onNewState(GameState.initial());
verify(backboard.waitingMode).called(1);
verify(cameraController.focusOnGame).called(1);
verify(() => overlays.remove(PinballGame.playButtonOverlay))
.called(1);
},
);
test(
'plays the background music on start',
() {
gameFlowController.onNewState(GameState.initial());
verify(pinballAudio.backgroundMusic).called(1);
},
);
});
});
}