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200 lines
5.5 KiB
200 lines
5.5 KiB
// ignore_for_file: public_member_api_docs
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import 'dart:async';
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import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame/input.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/gen/assets.gen.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_components/pinball_components.dart' hide Assets;
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import 'package:pinball_flame/pinball_flame.dart';
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import 'package:pinball_theme/pinball_theme.dart' hide Assets;
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class PinballGame extends Forge2DGame
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with
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FlameBloc,
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HasKeyboardHandlerComponents,
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Controls<_GameBallsController> {
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PinballGame({
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required this.characterTheme,
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required this.audio,
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}) {
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images.prefix = '';
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controller = _GameBallsController(this);
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}
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/// Identifier of the play button overlay
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static const playButtonOverlay = 'play_button';
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@override
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Color backgroundColor() => Colors.transparent;
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final CharacterTheme characterTheme;
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final PinballAudio audio;
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late final GameFlowController gameFlowController;
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@override
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Future<void> onLoad() async {
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unawaited(add(gameFlowController = GameFlowController(this)));
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unawaited(add(CameraController(this)));
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unawaited(add(Backboard.waiting(position: Vector2(0, -88))));
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// TODO(allisonryan0002): banish Wall and Board classes in later PR.
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await add(BottomWall());
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unawaited(addFromBlueprint(Boundaries()));
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unawaited(addFromBlueprint(LaunchRamp()));
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final launcher = Launcher();
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unawaited(addFromBlueprint(launcher));
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unawaited(add(Board()));
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await addFromBlueprint(SparkyFireZone());
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await addFromBlueprint(AndroidAcres());
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unawaited(addFromBlueprint(Slingshots()));
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unawaited(addFromBlueprint(DinoWalls()));
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await add(ChromeDino()..initialPosition = Vector2(12.3, -6.9));
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await add(
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GoogleWord(
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position: Vector2(
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BoardDimensions.bounds.center.dx - 4.1,
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BoardDimensions.bounds.center.dy + 1.8,
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),
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),
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);
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controller.attachTo(launcher.components.whereType<Plunger>().first);
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await super.onLoad();
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}
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}
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class _GameBallsController extends ComponentController<PinballGame>
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with BlocComponent<GameBloc, GameState> {
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_GameBallsController(PinballGame game) : super(game);
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late final Plunger _plunger;
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@override
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bool listenWhen(GameState? previousState, GameState newState) {
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final noBallsLeft = component.descendants().whereType<Ball>().isEmpty;
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final notGameOver = !newState.isGameOver;
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return noBallsLeft && notGameOver;
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}
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@override
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void onNewState(GameState state) {
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super.onNewState(state);
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_spawnBall();
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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_spawnBall();
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}
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void _spawnBall() {
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final ball = ControlledBall.launch(
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characterTheme: component.characterTheme,
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)..initialPosition = Vector2(
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_plunger.body.position.x,
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_plunger.body.position.y - Ball.size.y,
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);
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component.add(ball);
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}
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/// Attaches the controller to the plunger.
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// TODO(alestiago): Remove this method and use onLoad instead.
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// ignore: use_setters_to_change_properties
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void attachTo(Plunger plunger) {
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_plunger = plunger;
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}
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}
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class DebugPinballGame extends PinballGame with FPSCounter, TapDetector {
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DebugPinballGame({
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required CharacterTheme characterTheme,
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required PinballAudio audio,
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}) : super(
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characterTheme: characterTheme,
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audio: audio,
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) {
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controller = _DebugGameBallsController(this);
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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await _loadBackground();
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await add(_DebugInformation());
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}
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// TODO(alestiago): Move to PinballGame once we have the real background
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// component.
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Future<void> _loadBackground() async {
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final sprite = await loadSprite(
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Assets.images.components.background.path,
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);
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final spriteComponent = SpriteComponent(
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sprite: sprite,
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size: Vector2(120, 160),
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anchor: Anchor.center,
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)
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..position = Vector2(0, -7.8)
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..priority = RenderPriority.background;
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await add(spriteComponent);
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}
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@override
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void onTapUp(TapUpInfo info) {
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add(
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ControlledBall.debug()..initialPosition = info.eventPosition.game,
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);
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}
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}
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class _DebugGameBallsController extends _GameBallsController {
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_DebugGameBallsController(PinballGame game) : super(game);
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}
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// TODO(wolfenrain): investigate this CI failure.
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// coverage:ignore-start
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class _DebugInformation extends Component with HasGameRef<DebugPinballGame> {
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_DebugInformation() : super(priority: RenderPriority.debugInfo);
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@override
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PositionType get positionType => PositionType.widget;
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final _debugTextPaint = TextPaint(
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style: const TextStyle(
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color: Colors.green,
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fontSize: 10,
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),
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);
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final _debugBackgroundPaint = Paint()..color = Colors.white;
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@override
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void render(Canvas canvas) {
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final debugText = [
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'FPS: ${gameRef.fps().toStringAsFixed(1)}',
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'BALLS: ${gameRef.descendants().whereType<ControlledBall>().length}',
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].join(' | ');
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final height = _debugTextPaint.measureTextHeight(debugText);
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final position = Vector2(0, gameRef.camera.canvasSize.y - height);
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canvas.drawRect(
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position & Vector2(gameRef.camera.canvasSize.x, height),
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_debugBackgroundPaint,
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);
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_debugTextPaint.render(canvas, debugText, position);
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}
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}
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// coverage:ignore-end
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