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pinball/test/game/components/sparky_scorch_test.dart

131 lines
3.8 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/behaviors/behaviors.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
class _MockControlledBall extends Mock implements ControlledBall {}
class _MockBallController extends Mock implements BallController {}
class _MockContact extends Mock implements Contact {}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.sparky.computer.top.keyName,
Assets.images.sparky.computer.base.keyName,
Assets.images.sparky.computer.glow.keyName,
Assets.images.sparky.animatronic.keyName,
Assets.images.sparky.bumper.a.lit.keyName,
Assets.images.sparky.bumper.a.dimmed.keyName,
Assets.images.sparky.bumper.b.lit.keyName,
Assets.images.sparky.bumper.b.dimmed.keyName,
Assets.images.sparky.bumper.c.lit.keyName,
Assets.images.sparky.bumper.c.dimmed.keyName,
];
final flameTester = FlameTester(
() => EmptyPinballTestGame(assets: assets),
);
group('SparkyScorch', () {
flameTester.test('loads correctly', (game) async {
final component = SparkyScorch();
await game.ensureAdd(component);
expect(game.contains(component), isTrue);
});
group('loads', () {
flameTester.test(
'a SparkyComputer',
(game) async {
await game.ensureAdd(SparkyScorch());
expect(
game.descendants().whereType<SparkyComputer>().length,
equals(1),
);
},
);
flameTester.test(
'a SparkyAnimatronic',
(game) async {
await game.ensureAdd(SparkyScorch());
expect(
game.descendants().whereType<SparkyAnimatronic>().length,
equals(1),
);
},
);
flameTester.test(
'three SparkyBumper',
(game) async {
await game.ensureAdd(SparkyScorch());
expect(
game.descendants().whereType<SparkyBumper>().length,
equals(3),
);
},
);
flameTester.test(
'three SparkyBumpers with BumperNoisyBehavior',
(game) async {
await game.ensureAdd(SparkyScorch());
final bumpers = game.descendants().whereType<SparkyBumper>();
for (final bumper in bumpers) {
expect(
bumper.firstChild<BumperNoisyBehavior>(),
isNotNull,
);
}
},
);
});
});
group('SparkyComputerSensor', () {
flameTester.test('calls turboCharge', (game) async {
final sensor = SparkyComputerSensor();
final ball = _MockControlledBall();
final controller = _MockBallController();
when(() => ball.controller).thenReturn(controller);
when(controller.turboCharge).thenAnswer((_) async {});
await game.ensureAddAll([
sensor,
SparkyAnimatronic(),
]);
sensor.beginContact(ball, _MockContact());
verify(() => ball.controller.turboCharge()).called(1);
});
flameTester.test('plays SparkyAnimatronic', (game) async {
final sensor = SparkyComputerSensor();
final sparkyAnimatronic = SparkyAnimatronic();
final ball = _MockControlledBall();
final controller = _MockBallController();
when(() => ball.controller).thenReturn(controller);
when(controller.turboCharge).thenAnswer((_) async {});
await game.ensureAddAll([
sensor,
sparkyAnimatronic,
]);
expect(sparkyAnimatronic.playing, isFalse);
sensor.beginContact(ball, _MockContact());
expect(sparkyAnimatronic.playing, isTrue);
});
});
}