mirror of https://github.com/flutter/pinball.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
122 lines
3.7 KiB
122 lines
3.7 KiB
// ignore_for_file: type_annotate_public_apis, prefer_const_constructors
|
|
|
|
import 'package:flame/game.dart';
|
|
import 'package:flutter_test/flutter_test.dart';
|
|
import 'package:mocktail/mocktail.dart';
|
|
import 'package:pinball/game/game.dart';
|
|
import 'package:pinball_audio/pinball_audio.dart';
|
|
import 'package:pinball_theme/pinball_theme.dart';
|
|
|
|
class _MockPinballGame extends Mock implements PinballGame {}
|
|
|
|
class _MockBackbox extends Mock implements Backbox {}
|
|
|
|
class _MockCameraController extends Mock implements CameraController {}
|
|
|
|
class _MockActiveOverlaysNotifier extends Mock
|
|
implements ActiveOverlaysNotifier {}
|
|
|
|
class _MockPinballAudio extends Mock implements PinballAudio {}
|
|
|
|
void main() {
|
|
group('GameFlowController', () {
|
|
group('listenWhen', () {
|
|
test('is true when the game over state has changed', () {
|
|
final state = GameState(
|
|
score: 10,
|
|
multiplier: 1,
|
|
rounds: 0,
|
|
bonusHistory: const [],
|
|
);
|
|
|
|
final previous = GameState.initial();
|
|
expect(
|
|
GameFlowController(_MockPinballGame()).listenWhen(previous, state),
|
|
isTrue,
|
|
);
|
|
});
|
|
});
|
|
|
|
group('onNewState', () {
|
|
late PinballGame game;
|
|
late Backbox backbox;
|
|
late CameraController cameraController;
|
|
late GameFlowController gameFlowController;
|
|
late PinballAudio pinballAudio;
|
|
late ActiveOverlaysNotifier overlays;
|
|
|
|
setUp(() {
|
|
game = _MockPinballGame();
|
|
backbox = _MockBackbox();
|
|
cameraController = _MockCameraController();
|
|
gameFlowController = GameFlowController(game);
|
|
overlays = _MockActiveOverlaysNotifier();
|
|
pinballAudio = _MockPinballAudio();
|
|
|
|
when(
|
|
() => backbox.initialsInput(
|
|
score: any(named: 'score'),
|
|
characterIconPath: any(named: 'characterIconPath'),
|
|
onSubmit: any(named: 'onSubmit'),
|
|
),
|
|
).thenAnswer((_) async {});
|
|
when(cameraController.focusOnWaitingBackbox).thenAnswer((_) async {});
|
|
when(cameraController.focusOnGame).thenAnswer((_) async {});
|
|
|
|
when(() => overlays.remove(any())).thenAnswer((_) => true);
|
|
|
|
when(() => game.descendants().whereType<Backbox>())
|
|
.thenReturn([backbox]);
|
|
when(game.firstChild<CameraController>).thenReturn(cameraController);
|
|
when(() => game.overlays).thenReturn(overlays);
|
|
when(() => game.characterTheme).thenReturn(DashTheme());
|
|
when(() => game.audio).thenReturn(pinballAudio);
|
|
});
|
|
|
|
test(
|
|
'changes the backbox display and camera correctly '
|
|
'when the game is over',
|
|
() {
|
|
gameFlowController.onNewState(
|
|
GameState(
|
|
score: 0,
|
|
multiplier: 1,
|
|
rounds: 0,
|
|
bonusHistory: const [],
|
|
),
|
|
);
|
|
|
|
verify(
|
|
() => backbox.initialsInput(
|
|
score: 0,
|
|
characterIconPath: any(named: 'characterIconPath'),
|
|
onSubmit: any(named: 'onSubmit'),
|
|
),
|
|
).called(1);
|
|
verify(cameraController.focusOnGameOverBackbox).called(1);
|
|
},
|
|
);
|
|
|
|
test(
|
|
'changes the backbox and camera correctly when it is not a game over',
|
|
() {
|
|
gameFlowController.onNewState(GameState.initial());
|
|
|
|
verify(cameraController.focusOnGame).called(1);
|
|
verify(() => overlays.remove(PinballGame.playButtonOverlay))
|
|
.called(1);
|
|
},
|
|
);
|
|
|
|
test(
|
|
'plays the background music on start',
|
|
() {
|
|
gameFlowController.onNewState(GameState.initial());
|
|
|
|
verify(pinballAudio.backgroundMusic).called(1);
|
|
},
|
|
);
|
|
});
|
|
});
|
|
}
|