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191 lines
5.0 KiB
191 lines
5.0 KiB
// ignore_for_file: prefer_const_constructors
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/game.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/theme/theme.dart';
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import '../../helpers/helpers.dart';
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void main() {
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final game = PinballTestGame();
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group('PinballGamePage', () {
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late ThemeCubit themeCubit;
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late GameBloc gameBloc;
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setUp(() async {
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await Future.wait<void>(game.preLoadAssets());
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themeCubit = MockThemeCubit();
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gameBloc = MockGameBloc();
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whenListen(
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themeCubit,
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const Stream<ThemeState>.empty(),
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initialState: const ThemeState.initial(),
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);
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whenListen(
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gameBloc,
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Stream.value(const GameState.initial()),
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initialState: const GameState.initial(),
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);
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});
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testWidgets('renders PinballGameView', (tester) async {
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await tester.pumpApp(
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PinballGamePage(),
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themeCubit: themeCubit,
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);
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expect(find.byType(PinballGameView), findsOneWidget);
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});
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testWidgets(
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'renders the loading indicator while the assets load',
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(tester) async {
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final assetsManagerCubit = MockAssetsManagerCubit();
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final initialAssetsState = AssetsManagerState(
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loadables: [Future<void>.value()],
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loaded: const [],
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);
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whenListen(
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assetsManagerCubit,
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Stream.value(initialAssetsState),
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initialState: initialAssetsState,
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);
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await tester.pumpApp(
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PinballGameView(
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game: game,
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),
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assetsManagerCubit: assetsManagerCubit,
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themeCubit: themeCubit,
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);
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expect(
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find.byWidgetPredicate(
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(widget) =>
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widget is LinearProgressIndicator && widget.value == 0.0,
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),
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findsOneWidget,
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);
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},
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);
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testWidgets(
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'renders PinballGameLoadedView after resources have been loaded',
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(tester) async {
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final assetsManagerCubit = MockAssetsManagerCubit();
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final loadedAssetsState = AssetsManagerState(
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loadables: [Future<void>.value()],
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loaded: [Future<void>.value()],
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);
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whenListen(
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assetsManagerCubit,
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Stream.value(loadedAssetsState),
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initialState: loadedAssetsState,
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);
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await tester.pumpApp(
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PinballGameView(
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game: game,
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),
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assetsManagerCubit: assetsManagerCubit,
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themeCubit: themeCubit,
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gameBloc: gameBloc,
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);
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await tester.pump();
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expect(find.byType(PinballGameLoadedView), findsOneWidget);
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});
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group('route', () {
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Future<void> pumpRoute({
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required WidgetTester tester,
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required bool isDebugMode,
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}) async {
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await tester.pumpApp(
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Scaffold(
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body: Builder(
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builder: (context) {
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return ElevatedButton(
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onPressed: () {
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Navigator.of(context).push<void>(
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PinballGamePage.route(
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isDebugMode: isDebugMode,
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),
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);
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},
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child: const Text('Tap me'),
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);
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},
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),
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),
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themeCubit: themeCubit,
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);
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await tester.tap(find.text('Tap me'));
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// We can't use pumpAndSettle here because the page renders a Flame game
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// which is an infinity animation, so it will timeout
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await tester.pump(); // Runs the button action
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await tester.pump(); // Runs the navigation
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}
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testWidgets('route creates the correct non debug game', (tester) async {
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await pumpRoute(tester: tester, isDebugMode: false);
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expect(
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find.byWidgetPredicate(
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(w) => w is PinballGameView && w.game is! DebugPinballGame,
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),
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findsOneWidget,
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);
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});
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testWidgets('route creates the correct debug game', (tester) async {
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await pumpRoute(tester: tester, isDebugMode: true);
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expect(
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find.byWidgetPredicate(
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(w) => w is PinballGameView && w.game is DebugPinballGame,
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),
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findsOneWidget,
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);
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});
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});
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});
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group('PinballGameView', () {
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setUp(() async {
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await Future.wait<void>(game.preLoadAssets());
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});
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testWidgets('renders game and a hud', (tester) async {
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final gameBloc = MockGameBloc();
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whenListen(
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gameBloc,
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Stream.value(const GameState.initial()),
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initialState: const GameState.initial(),
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);
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await tester.pumpApp(
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PinballGameView(game: game),
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gameBloc: gameBloc,
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);
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expect(
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find.byWidgetPredicate((w) => w is GameWidget<PinballGame>),
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findsOneWidget,
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);
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expect(
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find.byType(GameHud),
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findsOneWidget,
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);
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});
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});
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}
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