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70 lines
2.5 KiB
70 lines
2.5 KiB
import 'package:bloc_test/bloc_test.dart';
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import 'package:flame/flame.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball/select_character/select_character.dart';
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import 'package:pinball_theme/pinball_theme.dart';
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import '../../../helpers/helpers.dart';
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class _MockPinballGame extends Mock implements PinballGame {}
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class _MockGameFlowController extends Mock implements GameFlowController {}
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class _MockCharacterThemeCubit extends Mock implements CharacterThemeCubit {}
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void main() {
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group('PlayButtonOverlay', () {
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late PinballGame game;
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late GameFlowController gameFlowController;
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late CharacterThemeCubit characterThemeCubit;
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setUp(() async {
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Flame.images.prefix = '';
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await Flame.images.load(const DashTheme().animation.keyName);
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await Flame.images.load(const AndroidTheme().animation.keyName);
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await Flame.images.load(const DinoTheme().animation.keyName);
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await Flame.images.load(const SparkyTheme().animation.keyName);
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game = _MockPinballGame();
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gameFlowController = _MockGameFlowController();
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characterThemeCubit = _MockCharacterThemeCubit();
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whenListen(
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characterThemeCubit,
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const Stream<CharacterThemeState>.empty(),
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initialState: const CharacterThemeState.initial(),
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);
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when(() => characterThemeCubit.state)
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.thenReturn(const CharacterThemeState.initial());
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when(() => game.gameFlowController).thenReturn(gameFlowController);
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when(gameFlowController.start).thenAnswer((_) {});
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});
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testWidgets('renders correctly', (tester) async {
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await tester.pumpApp(PlayButtonOverlay(game: game));
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expect(find.text('Play'), findsOneWidget);
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});
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testWidgets('calls gameFlowController.start when tapped', (tester) async {
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await tester.pumpApp(
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PlayButtonOverlay(game: game),
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characterThemeCubit: characterThemeCubit,
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);
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await tester.tap(find.text('Play'));
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await tester.pump();
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verify(gameFlowController.start).called(1);
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});
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testWidgets('displays CharacterSelectionDialog when tapped',
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(tester) async {
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await tester.pumpApp(
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PlayButtonOverlay(game: game),
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characterThemeCubit: characterThemeCubit,
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);
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await tester.tap(find.text('Play'));
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await tester.pump();
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expect(find.byType(CharacterSelectionDialog), findsOneWidget);
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});
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});
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}
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