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pinball/packages/pinball_components/lib/src/components/multiplier/multiplier.dart

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5.5 KiB

// ignore_for_file: public_member_api_docs
import 'package:flame/components.dart';
import 'package:flutter/material.dart';
import 'package:pinball_components/gen/assets.gen.dart';
import 'package:pinball_components/src/components/multiplier/cubit/multiplier_cubit.dart';
import 'package:pinball_flame/pinball_flame.dart';
export 'cubit/multiplier_cubit.dart';
/// {@template multiplier}
/// Backlit multiplier decal displayed on the board.
/// {@endtemplate}
class Multiplier extends Component {
/// {@macro multiplier}
Multiplier._({
required MultiplierValue value,
required Vector2 position,
required double angle,
required this.bloc,
}) : _value = value,
_position = position,
_angle = angle,
super();
/// {@macro multiplier}
Multiplier.x2({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x2,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x2),
);
/// {@macro multiplier}
Multiplier.x3({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x3,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x3),
);
/// {@macro multiplier}
Multiplier.x4({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x4,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x4),
);
/// {@macro multiplier}
Multiplier.x5({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x5,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x5),
);
/// {@macro multiplier}
Multiplier.x6({
required Vector2 position,
required double angle,
}) : this._(
value: MultiplierValue.x6,
position: position,
angle: angle,
bloc: MultiplierCubit(MultiplierValue.x6),
);
/// Creates a [Multiplier] without any children.
///
/// This can be used for testing [Multiplier]'s behaviors in isolation.
// TODO(alestiago): Refactor injecting bloc once the following is merged:
// https://github.com/flame-engine/flame/pull/1538
@visibleForTesting
Multiplier.test({
required MultiplierValue value,
required this.bloc,
}) : _value = value,
_position = Vector2.zero(),
_angle = 0;
// TODO(ruimiguel): Consider refactoring once the following is merged:
// https://github.com/flame-engine/flame/pull/1538
final MultiplierCubit bloc;
final MultiplierValue _value;
final Vector2 _position;
final double _angle;
late final MultiplierSpriteGroupComponent _sprite;
@override
void onRemove() {
bloc.close();
super.onRemove();
}
@override
Future<void> onLoad() async {
await super.onLoad();
_sprite = MultiplierSpriteGroupComponent(
position: _position,
litAssetPath: _value.litAssetPath,
dimmedAssetPath: _value.dimmedAssetPath,
angle: _angle,
current: bloc.state,
);
await add(_sprite);
}
}
/// Available multiplier values.
enum MultiplierValue {
x2,
x3,
x4,
x5,
x6,
}
extension on MultiplierValue {
String get litAssetPath {
switch (this) {
case MultiplierValue.x2:
return Assets.images.multiplier.x2.lit.keyName;
case MultiplierValue.x3:
return Assets.images.multiplier.x3.lit.keyName;
case MultiplierValue.x4:
return Assets.images.multiplier.x4.lit.keyName;
case MultiplierValue.x5:
return Assets.images.multiplier.x5.lit.keyName;
case MultiplierValue.x6:
return Assets.images.multiplier.x6.lit.keyName;
}
}
String get dimmedAssetPath {
switch (this) {
case MultiplierValue.x2:
return Assets.images.multiplier.x2.dimmed.keyName;
case MultiplierValue.x3:
return Assets.images.multiplier.x3.dimmed.keyName;
case MultiplierValue.x4:
return Assets.images.multiplier.x4.dimmed.keyName;
case MultiplierValue.x5:
return Assets.images.multiplier.x5.dimmed.keyName;
case MultiplierValue.x6:
return Assets.images.multiplier.x6.dimmed.keyName;
}
}
}
/// {@template multiplier_sprite_group_component}
/// A [SpriteGroupComponent] for a [Multiplier] with lit and dimmed states.
/// {@endtemplate}
@visibleForTesting
class MultiplierSpriteGroupComponent
extends SpriteGroupComponent<MultiplierSpriteState>
with HasGameRef, ParentIsA<Multiplier> {
/// {@macro multiplier_sprite_group_component}
MultiplierSpriteGroupComponent({
required Vector2 position,
required String litAssetPath,
required String dimmedAssetPath,
required double angle,
required MultiplierState current,
}) : _litAssetPath = litAssetPath,
_dimmedAssetPath = dimmedAssetPath,
super(
anchor: Anchor.center,
position: position,
angle: angle,
current: current.spriteState,
);
final String _litAssetPath;
final String _dimmedAssetPath;
@override
Future<void> onLoad() async {
await super.onLoad();
parent.bloc.stream.listen((state) => current = state.spriteState);
final sprites = {
MultiplierSpriteState.lit:
Sprite(gameRef.images.fromCache(_litAssetPath)),
MultiplierSpriteState.dimmed:
Sprite(gameRef.images.fromCache(_dimmedAssetPath)),
};
this.sprites = sprites;
size = sprites[current]!.originalSize / 10;
}
}