You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pinball/lib/game/pinball_game.dart

257 lines
7.2 KiB

// ignore_for_file: public_member_api_docs
import 'dart:async';
import 'package:flame/components.dart';
import 'package:flame/game.dart';
import 'package:flame/input.dart';
import 'package:flame_bloc/flame_bloc.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball/gen/assets.gen.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart' hide Assets;
import 'package:pinball_flame/pinball_flame.dart';
import 'package:pinball_theme/pinball_theme.dart' hide Assets;
class PinballGame extends Forge2DGame
with
FlameBloc,
HasKeyboardHandlerComponents,
Controls<_GameBallsController>,
TapDetector {
PinballGame({
required this.characterTheme,
required this.audio,
}) {
images.prefix = '';
controller = _GameBallsController(this);
}
/// Identifier of the play button overlay
static const playButtonOverlay = 'play_button';
@override
Color backgroundColor() => Colors.transparent;
final CharacterTheme characterTheme;
final PinballAudio audio;
late final GameFlowController gameFlowController;
@override
Future<void> onLoad() async {
unawaited(add(gameFlowController = GameFlowController(this)));
unawaited(add(CameraController(this)));
unawaited(add(Backboard.waiting(position: Vector2(0, -88))));
await add(Drain());
await add(BottomGroup());
unawaited(addFromBlueprint(Boundaries()));
unawaited(addFromBlueprint(LaunchRamp()));
final launcher = Launcher();
unawaited(addFromBlueprint(launcher));
await add(FlutterForest());
await addFromBlueprint(SparkyFireZone());
await addFromBlueprint(AndroidAcres());
await addFromBlueprint(DinoDesert());
unawaited(addFromBlueprint(Slingshots()));
await add(
GoogleWord(
position: Vector2(
BoardDimensions.bounds.center.dx - 4.1,
BoardDimensions.bounds.center.dy + 1.8,
),
),
);
controller.attachTo(launcher.components.whereType<Plunger>().first);
await super.onLoad();
}
BoardSide? focusedBoardSide;
@override
void onTapDown(TapDownInfo info) {
if (info.raw.kind == PointerDeviceKind.touch) {
final rocket = children.whereType<RocketSpriteComponent>().first;
final bounds = rocket.topLeftPosition & rocket.size;
// NOTE(wolfen): As long as Flame does not have https://github.com/flame-engine/flame/issues/1586 we need to check it at the highest level manually.
if (bounds.contains(info.eventPosition.game.toOffset())) {
children.whereType<Plunger>().first.pull();
} else {
final leftSide = info.eventPosition.widget.x < canvasSize.x / 2;
focusedBoardSide = leftSide ? BoardSide.left : BoardSide.right;
final flippers = descendants().whereType<Flipper>().where((flipper) {
return flipper.side == focusedBoardSide;
});
flippers.first.moveUp();
}
}
super.onTapDown(info);
}
@override
void onTapUp(TapUpInfo info) {
final rocket = descendants().whereType<RocketSpriteComponent>().first;
final bounds = rocket.topLeftPosition & rocket.size;
if (bounds.contains(info.eventPosition.game.toOffset())) {
children.whereType<Plunger>().first.release();
} else {
_moveFlippersDown();
}
super.onTapUp(info);
}
@override
void onTapCancel() {
children.whereType<Plunger>().first.release();
_moveFlippersDown();
super.onTapCancel();
}
void _moveFlippersDown() {
if (focusedBoardSide != null) {
final flippers = descendants().whereType<Flipper>().where((flipper) {
return flipper.side == focusedBoardSide;
});
flippers.first.moveDown();
focusedBoardSide = null;
}
}
}
class _GameBallsController extends ComponentController<PinballGame>
with BlocComponent<GameBloc, GameState> {
_GameBallsController(PinballGame game) : super(game);
late final Plunger _plunger;
@override
bool listenWhen(GameState? previousState, GameState newState) {
final noBallsLeft = component.descendants().whereType<Ball>().isEmpty;
final notGameOver = !newState.isGameOver;
return noBallsLeft && notGameOver;
}
@override
void onNewState(GameState state) {
super.onNewState(state);
_spawnBall();
}
@override
Future<void> onLoad() async {
await super.onLoad();
_spawnBall();
}
void _spawnBall() {
final ball = ControlledBall.launch(
characterTheme: component.characterTheme,
)..initialPosition = Vector2(
_plunger.body.position.x,
_plunger.body.position.y - Ball.size.y,
);
component.add(ball);
}
/// Attaches the controller to the plunger.
// TODO(alestiago): Remove this method and use onLoad instead.
// ignore: use_setters_to_change_properties
void attachTo(Plunger plunger) {
_plunger = plunger;
}
}
class DebugPinballGame extends PinballGame with FPSCounter {
DebugPinballGame({
required CharacterTheme characterTheme,
required PinballAudio audio,
}) : super(
characterTheme: characterTheme,
audio: audio,
) {
controller = _DebugGameBallsController(this);
}
@override
Future<void> onLoad() async {
await super.onLoad();
await _loadBackground();
await add(_DebugInformation());
}
// TODO(alestiago): Move to PinballGame once we have the real background
// component.
Future<void> _loadBackground() async {
final sprite = await loadSprite(
Assets.images.components.background.path,
);
final spriteComponent = SpriteComponent(
sprite: sprite,
size: Vector2(120, 160),
anchor: Anchor.center,
)
..position = Vector2(0, -7.8)
..priority = RenderPriority.background;
await add(spriteComponent);
}
@override
void onTapUp(TapUpInfo info) {
super.onTapUp(info);
if (info.raw.kind == PointerDeviceKind.mouse) {
add(ControlledBall.debug()..initialPosition = info.eventPosition.game);
}
}
}
class _DebugGameBallsController extends _GameBallsController {
_DebugGameBallsController(PinballGame game) : super(game);
}
// TODO(wolfenrain): investigate this CI failure.
// coverage:ignore-start
class _DebugInformation extends Component with HasGameRef<DebugPinballGame> {
_DebugInformation() : super(priority: RenderPriority.debugInfo);
@override
PositionType get positionType => PositionType.widget;
final _debugTextPaint = TextPaint(
style: const TextStyle(
color: Colors.green,
fontSize: 10,
),
);
final _debugBackgroundPaint = Paint()..color = Colors.white;
@override
void render(Canvas canvas) {
final debugText = [
'FPS: ${gameRef.fps().toStringAsFixed(1)}',
'BALLS: ${gameRef.descendants().whereType<ControlledBall>().length}',
].join(' | ');
final height = _debugTextPaint.measureTextHeight(debugText);
final position = Vector2(0, gameRef.camera.canvasSize.y - height);
canvas.drawRect(
position & Vector2(gameRef.camera.canvasSize.x, height),
_debugBackgroundPaint,
);
_debugTextPaint.render(canvas, debugText, position);
}
}
// coverage:ignore-end