mirror of https://github.com/flutter/pinball.git
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
159 lines
4.0 KiB
159 lines
4.0 KiB
// ignore_for_file: cascade_invocations
|
|
|
|
import 'package:bloc_test/bloc_test.dart';
|
|
import 'package:flame_forge2d/flame_forge2d.dart';
|
|
import 'package:flame_test/flame_test.dart';
|
|
import 'package:flutter_test/flutter_test.dart';
|
|
import 'package:mocktail/mocktail.dart';
|
|
import 'package:pinball/game/game.dart';
|
|
|
|
import '../../helpers/helpers.dart';
|
|
|
|
void main() {
|
|
TestWidgetsFlutterBinding.ensureInitialized();
|
|
final flameTester = FlameTester(PinballGameTest.create);
|
|
|
|
group('Ball', () {
|
|
flameTester.test(
|
|
'loads correctly',
|
|
(game) async {
|
|
final ball = Ball(position: Vector2.zero());
|
|
await game.ready();
|
|
await game.ensureAdd(ball);
|
|
|
|
expect(game.contains(ball), isTrue);
|
|
},
|
|
);
|
|
|
|
group('body', () {
|
|
flameTester.test(
|
|
'positions correctly',
|
|
(game) async {
|
|
final position = Vector2.all(10);
|
|
final ball = Ball(position: position);
|
|
await game.ensureAdd(ball);
|
|
game.contains(ball);
|
|
|
|
final expectedPosition = Vector2(
|
|
position.x,
|
|
position.y + ball.size.y,
|
|
);
|
|
expect(ball.body.position, equals(expectedPosition));
|
|
},
|
|
);
|
|
|
|
flameTester.test(
|
|
'is dynamic',
|
|
(game) async {
|
|
final ball = Ball(position: Vector2.zero());
|
|
await game.ensureAdd(ball);
|
|
|
|
expect(ball.body.bodyType, equals(BodyType.dynamic));
|
|
},
|
|
);
|
|
});
|
|
|
|
group('fixture', () {
|
|
flameTester.test(
|
|
'exists',
|
|
(game) async {
|
|
final ball = Ball(position: Vector2.zero());
|
|
await game.ensureAdd(ball);
|
|
|
|
expect(ball.body.fixtures[0], isA<Fixture>());
|
|
},
|
|
);
|
|
|
|
flameTester.test(
|
|
'is dense',
|
|
(game) async {
|
|
final ball = Ball(position: Vector2.zero());
|
|
await game.ensureAdd(ball);
|
|
|
|
final fixture = ball.body.fixtures[0];
|
|
expect(fixture.density, greaterThan(0));
|
|
},
|
|
);
|
|
|
|
flameTester.test(
|
|
'shape is circular',
|
|
(game) async {
|
|
final ball = Ball(position: Vector2.zero());
|
|
await game.ensureAdd(ball);
|
|
|
|
final fixture = ball.body.fixtures[0];
|
|
expect(fixture.shape.shapeType, equals(ShapeType.circle));
|
|
expect(fixture.shape.radius, equals(1));
|
|
},
|
|
);
|
|
});
|
|
|
|
group('resetting a ball', () {
|
|
late GameBloc gameBloc;
|
|
|
|
setUp(() {
|
|
gameBloc = MockGameBloc();
|
|
whenListen(
|
|
gameBloc,
|
|
const Stream<GameState>.empty(),
|
|
initialState: const GameState.initial(),
|
|
);
|
|
});
|
|
|
|
final tester = flameBlocTester(gameBloc: () => gameBloc);
|
|
|
|
tester.widgetTest(
|
|
'adds BallLost to GameBloc',
|
|
(game, tester) async {
|
|
await game.ready();
|
|
|
|
game.children.whereType<Ball>().first.lost();
|
|
await tester.pump();
|
|
|
|
verify(() => gameBloc.add(const BallLost())).called(1);
|
|
},
|
|
);
|
|
|
|
tester.widgetTest(
|
|
'resets the ball if the game is not over',
|
|
(game, tester) async {
|
|
await game.ready();
|
|
|
|
game.children.whereType<Ball>().first.lost();
|
|
await game.ready(); // Making sure that all additions are done
|
|
|
|
expect(
|
|
game.children.whereType<Ball>().length,
|
|
equals(1),
|
|
);
|
|
},
|
|
);
|
|
|
|
tester.widgetTest(
|
|
'no ball is added on game over',
|
|
(game, tester) async {
|
|
whenListen(
|
|
gameBloc,
|
|
const Stream<GameState>.empty(),
|
|
initialState: const GameState(
|
|
score: 10,
|
|
balls: 1,
|
|
activatedBonusLetters: [],
|
|
bonusHistory: [],
|
|
),
|
|
);
|
|
await game.ready();
|
|
|
|
game.children.whereType<Ball>().first.removeFromParent();
|
|
await tester.pump();
|
|
|
|
expect(
|
|
game.children.whereType<Ball>().length,
|
|
equals(0),
|
|
);
|
|
},
|
|
);
|
|
});
|
|
});
|
|
}
|