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pinball/test/game/components/sparky_fire_zone_test.dart

116 lines
3.3 KiB

// ignore_for_file: cascade_invocations
import 'dart:ui';
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(EmptyPinballGameTest.new);
group('SparkyFireZone', () {
flameTester.test(
'loads correctly',
(game) async {
await game.ready();
final sparkyFireZone = SparkyFireZone();
await game.ensureAdd(sparkyFireZone);
expect(game.contains(sparkyFireZone), isTrue);
},
);
group('loads', () {
flameTester.test(
'three SparkyBumper',
(game) async {
await game.ready();
final sparkyFireZone = SparkyFireZone();
await game.ensureAdd(sparkyFireZone);
expect(
sparkyFireZone.descendants().whereType<SparkyBumper>().length,
equals(3),
);
},
);
});
group('bumpers', () {
late ControlledSparkyBumper controlledSparkyBumper;
late Ball ball;
late GameBloc gameBloc;
setUp(() {
ball = Ball(baseColor: const Color(0xFF00FFFF));
gameBloc = MockGameBloc();
whenListen(
gameBloc,
const Stream<GameState>.empty(),
initialState: const GameState.initial(),
);
});
final flameBlocTester = FlameBlocTester<PinballGame, GameBloc>(
gameBuilder: EmptyPinballGameTest.new,
blocBuilder: () => gameBloc,
);
flameTester.testGameWidget(
'activate when deactivated bumper is hit',
setUp: (game, tester) async {
controlledSparkyBumper = ControlledSparkyBumper.a();
await game.ensureAdd(controlledSparkyBumper);
controlledSparkyBumper.controller.hit();
},
verify: (game, tester) async {
expect(controlledSparkyBumper.controller.isActivated, isTrue);
},
);
flameTester.testGameWidget(
'deactivate when activated bumper is hit',
setUp: (game, tester) async {
controlledSparkyBumper = ControlledSparkyBumper.a();
await game.ensureAdd(controlledSparkyBumper);
controlledSparkyBumper.controller.hit();
controlledSparkyBumper.controller.hit();
},
verify: (game, tester) async {
expect(controlledSparkyBumper.controller.isActivated, isFalse);
},
);
flameBlocTester.testGameWidget(
'add Scored event',
setUp: (game, tester) async {
final sparkyFireZone = SparkyFireZone();
await game.ensureAdd(sparkyFireZone);
await game.ensureAdd(ball);
game.addContactCallback(BallScorePointsCallback(game));
final bumpers = sparkyFireZone.descendants().whereType<ScorePoints>();
for (final bumper in bumpers) {
beginContact(game, bumper, ball);
verify(
() => gameBloc.add(
Scored(points: bumper.points),
),
).called(1);
}
},
);
});
});
}