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pinball/packages/pinball_components/test/src/components/plunger_test.dart

321 lines
8.4 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
group('Plunger', () {
const compressionDistance = 0.0;
flameTester.testGameWidget(
'renders correctly',
setUp: (game, tester) async {
await game.ensureAdd(Plunger(compressionDistance: compressionDistance));
game.camera.followVector2(Vector2.zero());
game.camera.zoom = 4.1;
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/plunger.png'),
);
},
);
flameTester.test(
'loads correctly',
(game) async {
await game.ready();
final plunger = Plunger(
compressionDistance: compressionDistance,
);
await game.ensureAdd(plunger);
expect(game.contains(plunger), isTrue);
},
);
group('body', () {
flameTester.test(
'is dynamic',
(game) async {
final plunger = Plunger(
compressionDistance: compressionDistance,
);
await game.ensureAdd(plunger);
expect(plunger.body.bodyType, equals(BodyType.dynamic));
},
);
flameTester.test(
'ignores gravity',
(game) async {
final plunger = Plunger(
compressionDistance: compressionDistance,
);
await game.ensureAdd(plunger);
expect(plunger.body.gravityScale, equals(Vector2.zero()));
},
);
});
group('fixture', () {
flameTester.test(
'exists',
(game) async {
final plunger = Plunger(
compressionDistance: compressionDistance,
);
await game.ensureAdd(plunger);
expect(plunger.body.fixtures[0], isA<Fixture>());
},
);
flameTester.test(
'shape is a polygon',
(game) async {
final plunger = Plunger(
compressionDistance: compressionDistance,
);
await game.ensureAdd(plunger);
final fixture = plunger.body.fixtures[0];
expect(fixture.shape.shapeType, equals(ShapeType.polygon));
},
);
flameTester.test(
'has density',
(game) async {
final plunger = Plunger(
compressionDistance: compressionDistance,
);
await game.ensureAdd(plunger);
final fixture = plunger.body.fixtures[0];
expect(fixture.density, greaterThan(0));
},
);
});
group('pull', () {
flameTester.test(
'moves downwards when pull is called',
(game) async {
final plunger = Plunger(
compressionDistance: compressionDistance,
);
await game.ensureAdd(plunger);
plunger.pull();
expect(plunger.body.linearVelocity.y, isPositive);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
group('release', () {
late Plunger plunger;
setUp(() {
plunger = Plunger(
compressionDistance: compressionDistance,
);
});
flameTester.test(
'moves upwards when release is called '
'and plunger is below its starting position', (game) async {
await game.ensureAdd(plunger);
plunger.body.setTransform(Vector2(0, 1), 0);
plunger.release();
expect(plunger.body.linearVelocity.y, isNegative);
expect(plunger.body.linearVelocity.x, isZero);
});
flameTester.test(
'does not move when release is called '
'and plunger is in its starting position',
(game) async {
await game.ensureAdd(plunger);
plunger.release();
expect(plunger.body.linearVelocity.y, isZero);
expect(plunger.body.linearVelocity.x, isZero);
},
);
});
});
group('PlungerAnchor', () {
const compressionDistance = 10.0;
flameTester.test(
'position is a compression distance below the Plunger',
(game) async {
final plunger = Plunger(
compressionDistance: compressionDistance,
);
await game.ensureAdd(plunger);
final plungerAnchor = PlungerAnchor(plunger: plunger);
await game.ensureAdd(plungerAnchor);
expect(
plungerAnchor.body.position.y,
equals(plunger.body.position.y + compressionDistance),
);
},
);
});
group('PlungerAnchorPrismaticJointDef', () {
const compressionDistance = 10.0;
late Plunger plunger;
late PlungerAnchor anchor;
setUp(() {
plunger = Plunger(
compressionDistance: compressionDistance,
);
anchor = PlungerAnchor(plunger: plunger);
});
group('initializes with', () {
flameTester.test(
'plunger body as bodyA',
(game) async {
await game.ensureAdd(plunger);
await game.ensureAdd(anchor);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
expect(jointDef.bodyA, equals(plunger.body));
},
);
flameTester.test(
'anchor body as bodyB',
(game) async {
await game.ensureAdd(plunger);
await game.ensureAdd(anchor);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(PrismaticJoint(jointDef));
expect(jointDef.bodyB, equals(anchor.body));
},
);
flameTester.test(
'limits enabled',
(game) async {
await game.ensureAdd(plunger);
await game.ensureAdd(anchor);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(PrismaticJoint(jointDef));
expect(jointDef.enableLimit, isTrue);
},
);
flameTester.test(
'lower translation limit as negative infinity',
(game) async {
await game.ensureAdd(plunger);
await game.ensureAdd(anchor);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(PrismaticJoint(jointDef));
expect(jointDef.lowerTranslation, equals(double.negativeInfinity));
},
);
flameTester.test(
'connected body collison enabled',
(game) async {
await game.ensureAdd(plunger);
await game.ensureAdd(anchor);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(PrismaticJoint(jointDef));
expect(jointDef.collideConnected, isTrue);
},
);
});
flameTester.testGameWidget(
'plunger cannot go below anchor',
setUp: (game, tester) async {
await game.ensureAdd(plunger);
await game.ensureAdd(anchor);
// Giving anchor a shape for the plunger to collide with.
anchor.body.createFixtureFromShape(PolygonShape()..setAsBoxXY(2, 1));
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(PrismaticJoint(jointDef));
await tester.pump(const Duration(seconds: 1));
},
verify: (game, tester) async {
expect(plunger.body.position.y < anchor.body.position.y, isTrue);
},
);
flameTester.testGameWidget(
'plunger cannot excessively exceed starting position',
setUp: (game, tester) async {
await game.ensureAdd(plunger);
await game.ensureAdd(anchor);
final jointDef = PlungerAnchorPrismaticJointDef(
plunger: plunger,
anchor: anchor,
);
game.world.createJoint(PrismaticJoint(jointDef));
plunger.body.setTransform(Vector2(0, -1), 0);
await tester.pump(const Duration(seconds: 1));
},
verify: (game, tester) async {
expect(plunger.body.position.y < 1, isTrue);
},
);
});
}