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pinball/packages/pinball_components/test/src/components/flipper_test.dart

154 lines
4.2 KiB

// ignore_for_file: cascade_invocations
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final flameTester = FlameTester(TestGame.new);
group('Flipper', () {
// TODO(alestiago): Consider testing always both left and right Flipper.
flameTester.testGameWidget(
'renders correctly',
setUp: (game, tester) async {
final leftFlipper = Flipper(
side: BoardSide.left,
)..initialPosition = Vector2(-10, 0);
final rightFlipper = Flipper(
side: BoardSide.right,
)..initialPosition = Vector2(10, 0);
await game.ensureAddAll([leftFlipper, rightFlipper]);
game.camera.followVector2(Vector2.zero());
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/flipper.png'),
);
},
);
flameTester.test(
'loads correctly',
(game) async {
final leftFlipper = Flipper(side: BoardSide.left);
final rightFlipper = Flipper(side: BoardSide.right);
await game.ready();
await game.ensureAddAll([leftFlipper, rightFlipper]);
expect(game.contains(leftFlipper), isTrue);
expect(game.contains(rightFlipper), isTrue);
},
);
group('constructor', () {
test('sets BoardSide', () {
final leftFlipper = Flipper(side: BoardSide.left);
expect(leftFlipper.side, equals(leftFlipper.side));
final rightFlipper = Flipper(side: BoardSide.right);
expect(rightFlipper.side, equals(rightFlipper.side));
});
});
group('body', () {
flameTester.test(
'is dynamic',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(flipper.body.bodyType, equals(BodyType.dynamic));
},
);
flameTester.test(
'ignores gravity',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(flipper.body.gravityScale, equals(Vector2.zero()));
},
);
flameTester.test(
'has greater mass than Ball',
(game) async {
final flipper = Flipper(side: BoardSide.left);
final ball = Ball(baseColor: Colors.white);
await game.ready();
await game.ensureAddAll([flipper, ball]);
expect(
flipper.body.getMassData().mass,
greaterThan(ball.body.getMassData().mass),
);
},
);
});
group('fixtures', () {
flameTester.test(
'has three',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(flipper.body.fixtures.length, equals(3));
},
);
flameTester.test(
'has density',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
final fixtures = flipper.body.fixtures;
final density = fixtures.fold<double>(
0,
(sum, fixture) => sum + fixture.density,
);
expect(density, greaterThan(0));
},
);
});
flameTester.test(
'moveDown applies downward velocity',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(flipper.body.linearVelocity, equals(Vector2.zero()));
flipper.moveDown();
expect(flipper.body.linearVelocity.y, isPositive);
},
);
flameTester.test(
'moveUp applies upward velocity',
(game) async {
final flipper = Flipper(side: BoardSide.left);
await game.ensureAdd(flipper);
expect(flipper.body.linearVelocity, equals(Vector2.zero()));
flipper.moveUp();
expect(flipper.body.linearVelocity.y, isNegative);
},
);
});
}