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107 lines
2.6 KiB
107 lines
2.6 KiB
// ignore_for_file: public_member_api_docs
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import 'package:flame/game.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_audio/pinball_audio.dart';
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import 'package:pinball_theme/pinball_theme.dart';
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class PinballGamePage extends StatelessWidget {
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const PinballGamePage({
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Key? key,
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required this.theme,
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required this.game,
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}) : super(key: key);
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final PinballTheme theme;
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final PinballGame game;
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static Route route({
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required PinballTheme theme,
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bool isDebugMode = kDebugMode,
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}) {
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return MaterialPageRoute<void>(
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builder: (context) {
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final audio = context.read<PinballAudio>();
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final game = isDebugMode
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? DebugPinballGame(theme: theme, audio: audio)
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: PinballGame(theme: theme, audio: audio);
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final pinballAudio = context.read<PinballAudio>();
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final loadables = [
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...game.preLoadAssets(),
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pinballAudio.load(),
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];
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return MultiBlocProvider(
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providers: [
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BlocProvider(create: (_) => GameBloc()),
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BlocProvider(
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create: (_) => AssetsManagerCubit(loadables)..load(),
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),
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],
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child: PinballGamePage(theme: theme, game: game),
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);
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},
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);
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}
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@override
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Widget build(BuildContext context) {
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return PinballGameView(game: game);
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}
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}
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class PinballGameView extends StatelessWidget {
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const PinballGameView({
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Key? key,
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required this.game,
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}) : super(key: key);
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final PinballGame game;
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@override
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Widget build(BuildContext context) {
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final loadingProgress = context.watch<AssetsManagerCubit>().state.progress;
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if (loadingProgress != 1) {
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return Scaffold(
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body: Center(
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child: Text(
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loadingProgress.toString(),
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),
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),
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);
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}
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return Stack(
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children: [
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Positioned.fill(
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child: GameWidget<PinballGame>(
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game: game,
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initialActiveOverlays: const [PinballGame.playButtonOverlay],
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overlayBuilderMap: {
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PinballGame.playButtonOverlay: (context, game) {
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return Positioned(
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bottom: 20,
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right: 0,
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left: 0,
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child: PlayButtonOverlay(game: game),
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);
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},
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},
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),
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),
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const Positioned(
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top: 8,
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left: 8,
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child: GameHud(),
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),
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],
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);
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}
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}
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