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104 lines
3.0 KiB
104 lines
3.0 KiB
// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/flame/flame.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template sparky_fire_zone}
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/// Area positioned at the top left of the [Board] where the [Ball]
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/// can bounce off [SparkyBumper]s.
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///
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/// When a [Ball] hits [SparkyBumper]s, they toggle between activated and
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/// deactivated states.
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/// {@endtemplate}
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class SparkyFireZone extends Component with HasGameRef<PinballGame> {
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/// {@macro sparky_fire_zone}
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SparkyFireZone();
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef.addContactCallback(_ControlledSparkyBumperBallContactCallback());
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final lowerLeftBumper = ControlledSparkyBumper.a()
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..initialPosition = Vector2(-23.15, -41.65);
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final upperLeftBumper = ControlledSparkyBumper.b()
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..initialPosition = Vector2(-21.25, -58.15);
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final rightBumper = ControlledSparkyBumper.c()
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..initialPosition = Vector2(-3.56, -53.051);
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await addAll([
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lowerLeftBumper,
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upperLeftBumper,
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rightBumper,
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]);
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}
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}
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/// {@template controlled_sparky_bumper}
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/// [SparkyBumper] with [_SparkyBumperController] attached.
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/// {@endtemplate}
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@visibleForTesting
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class ControlledSparkyBumper extends SparkyBumper
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with Controls<_SparkyBumperController>, ScorePoints {
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///{@macro controlled_sparky_bumper}
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ControlledSparkyBumper.a() : super.a() {
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controller = _SparkyBumperController(this);
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}
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///{@macro controlled_sparky_bumper}
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ControlledSparkyBumper.b() : super.b() {
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controller = _SparkyBumperController(this);
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}
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///{@macro controlled_sparky_bumper}
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ControlledSparkyBumper.c() : super.c() {
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controller = _SparkyBumperController(this);
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}
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@override
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int get points => 20;
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}
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/// {@template sparky_bumper_controller}
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/// Controls a [SparkyBumper].
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/// {@endtemplate}
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class _SparkyBumperController extends ComponentController<SparkyBumper>
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with HasGameRef<PinballGame> {
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/// {@macro sparky_bumper_controller}
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_SparkyBumperController(ControlledSparkyBumper controlledSparkyBumper)
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: super(controlledSparkyBumper);
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/// Flag for activated state of the [SparkyBumper].
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///
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/// Used to toggle [SparkyBumper]s' state between activated and deactivated.
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bool isActivated = false;
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/// Registers when a [SparkyBumper] is hit by a [Ball].
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void hit() {
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if (isActivated) {
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component.deactivate();
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} else {
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component.activate();
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}
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isActivated = !isActivated;
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}
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}
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/// Listens when a [Ball] bounces bounces against a [SparkyBumper].
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class _ControlledSparkyBumperBallContactCallback
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extends ContactCallback<Controls<_SparkyBumperController>, Ball> {
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@override
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void begin(
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Controls<_SparkyBumperController> controlledSparkyBumper,
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Ball _,
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Contact __,
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) {
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controlledSparkyBumper.controller.hit();
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}
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}
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