You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pinball/lib/game/components/controlled_sparky_computer....

85 lines
2.7 KiB

// ignore_for_file: avoid_renaming_method_parameters
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flutter/material.dart';
import 'package:pinball/flame/flame.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_components/pinball_components.dart';
/// {@template controlled_sparky_computer}
/// [SparkyComputer] with a [SparkyComputerController] attached.
/// {@endtemplate}
class ControlledSparkyComputer extends SparkyComputer
with Controls<SparkyComputerController>, HasGameRef<PinballGame> {
/// {@macro controlled_sparky_computer}
ControlledSparkyComputer() {
controller = SparkyComputerController(this);
}
@override
void build(Forge2DGame _) {
addContactCallback(SparkyTurboChargeSensorBallContactCallback());
final sparkyTurboChargeSensor = SparkyTurboChargeSensor()
..initialPosition = Vector2(-13, -49.8);
add(sparkyTurboChargeSensor);
super.build(_);
}
}
/// {@template sparky_computer_controller}
/// Controller attached to a [SparkyComputer] that handles its game related
/// logic.
/// {@endtemplate}
// TODO(allisonryan0002): listen for turbo charge game bonus and animate Sparky.
class SparkyComputerController
extends ComponentController<ControlledSparkyComputer> {
/// {@macro sparky_computer_controller}
SparkyComputerController(ControlledSparkyComputer controlledComputer)
: super(controlledComputer);
}
/// {@template sparky_turbo_charge_sensor}
/// Small sensor body used to detect when a ball has entered the
/// [SparkyComputer] with the [SparkyTurboChargeSensorBallContactCallback].
/// {@endtemplate}
@visibleForTesting
class SparkyTurboChargeSensor extends BodyComponent with InitialPosition {
/// {@macro sparky_turbo_charge_sensor}
SparkyTurboChargeSensor() {
renderBody = false;
}
@override
Body createBody() {
final shape = CircleShape()..radius = 0.1;
final fixtureDef = FixtureDef(shape)..isSensor = true;
final bodyDef = BodyDef()
..position = initialPosition
..userData = this;
return world.createBody(bodyDef)..createFixture(fixtureDef);
}
}
/// {@template sparky_turbo_charge_sensor_ball_contact_callback}
/// Turbo charges the [Ball] on contact with [SparkyTurboChargeSensor].
/// {@endtemplate}
@visibleForTesting
class SparkyTurboChargeSensorBallContactCallback
extends ContactCallback<SparkyTurboChargeSensor, ControlledBall> {
/// {@macro sparky_turbo_charge_sensor_ball_contact_callback}
SparkyTurboChargeSensorBallContactCallback();
@override
void begin(
SparkyTurboChargeSensor sparkyTurboChargeSensor,
ControlledBall ball,
_,
) {
ball.controller.turboCharge();
}
}