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96 lines
2.7 KiB
96 lines
2.7 KiB
// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/flame/flame.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template alien_zone}
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/// Area positioned below [Spaceship] where the [Ball]
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/// can bounce off [AlienBumper]s.
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///
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/// When a [Ball] hits [AlienBumper]s, they toggle between activated and
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/// deactivated states.
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/// {@endtemplate}
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class AlienZone extends Component with HasGameRef<PinballGame> {
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/// {@macro alien_zone}
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AlienZone();
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef.addContactCallback(_ControlledAlienBumperBallContactCallback());
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final lowerBumper = ControlledAlienBumper.a()
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..initialPosition = Vector2(-32.52, -9.34);
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final upperBumper = ControlledAlienBumper.b()
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..initialPosition = Vector2(-22.89, -17.43);
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await addAll([
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lowerBumper,
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upperBumper,
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]);
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}
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}
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/// {@template controlled_alien_bumper}
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/// [AlienBumper] with [_AlienBumperController] attached.
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/// {@endtemplate}
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@visibleForTesting
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class ControlledAlienBumper extends AlienBumper
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with Controls<_AlienBumperController>, ScorePoints {
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/// {@macro controlled_alien_bumper}
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ControlledAlienBumper.a() : super.a() {
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controller = _AlienBumperController(this);
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}
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/// {@macro controlled_alien_bumper}
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ControlledAlienBumper.b() : super.b() {
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controller = _AlienBumperController(this);
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}
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@override
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// TODO(ruimiguel): change points when get final points map.
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int get points => 20;
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}
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/// {@template alien_bumper_controller}
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/// Controls a [AlienBumper].
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/// {@endtemplate}
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class _AlienBumperController extends ComponentController<AlienBumper>
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with HasGameRef<PinballGame> {
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/// {@macro alien_bumper_controller}
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_AlienBumperController(AlienBumper alienBumper) : super(alienBumper);
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/// Flag for activated state of the [AlienBumper].
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///
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/// Used to toggle [AlienBumper]s' state between activated and deactivated.
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bool isActivated = false;
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/// Registers when a [AlienBumper] is hit by a [Ball].
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void hit() {
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if (isActivated) {
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component.deactivate();
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} else {
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component.activate();
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}
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isActivated = !isActivated;
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}
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}
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/// Listens when a [Ball] bounces bounces against a [AlienBumper].
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class _ControlledAlienBumperBallContactCallback
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extends ContactCallback<Controls<_AlienBumperController>, Ball> {
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@override
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void begin(
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Controls<_AlienBumperController> controlledAlienBumper,
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Ball _,
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Contact __,
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) {
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controlledAlienBumper.controller.hit();
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}
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}
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