You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pinball/packages/pinball_components/test/src/components/spaceship_ramp_test.dart

207 lines
6.1 KiB

// ignore_for_file: cascade_invocations
import 'package:flame/components.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
import '../../helpers/helpers.dart';
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.spaceship.ramp.boardOpening.keyName,
Assets.images.spaceship.ramp.railingForeground.keyName,
Assets.images.spaceship.ramp.railingBackground.keyName,
Assets.images.spaceship.ramp.main.keyName,
Assets.images.spaceship.ramp.arrow.inactive.keyName,
Assets.images.spaceship.ramp.arrow.active1.keyName,
Assets.images.spaceship.ramp.arrow.active2.keyName,
Assets.images.spaceship.ramp.arrow.active3.keyName,
Assets.images.spaceship.ramp.arrow.active4.keyName,
Assets.images.spaceship.ramp.arrow.active5.keyName,
];
final flameTester = FlameTester(() => TestGame(assets));
group('SpaceshipRamp', () {
flameTester.test(
'loads correctly',
(game) async {
final spaceshipRamp = SpaceshipRamp();
await game.ensureAdd(spaceshipRamp);
expect(game.contains(spaceshipRamp), isTrue);
},
);
group('renders correctly', () {
final centerForSpaceshipRamp = Vector2(-13, -55);
flameTester.testGameWidget(
'inactive sprite',
setUp: (game, tester) async {
await game.images.loadAll(assets);
final spaceshipRamp = SpaceshipRamp();
await game.addFromBlueprint(spaceshipRamp);
await game.ready();
await tester.pump();
expect(
spaceshipRamp.spaceshipRampArrow.current,
SpaceshipRampArrowSpriteState.inactive,
);
game.camera.followVector2(centerForSpaceshipRamp);
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/spaceship_ramp/inactive.png'),
);
},
);
flameTester.testGameWidget(
'active1 sprite',
setUp: (game, tester) async {
await game.images.loadAll(assets);
final spaceshipRamp = SpaceshipRamp();
await game.addFromBlueprint(spaceshipRamp);
await game.ready();
spaceshipRamp.progress();
await tester.pump();
expect(
spaceshipRamp.spaceshipRampArrow.current,
SpaceshipRampArrowSpriteState.active1,
);
game.camera.followVector2(centerForSpaceshipRamp);
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/spaceship_ramp/active1.png'),
);
},
);
flameTester.testGameWidget(
'active2 sprite',
setUp: (game, tester) async {
await game.images.loadAll(assets);
final spaceshipRamp = SpaceshipRamp();
await game.addFromBlueprint(spaceshipRamp);
await game.ready();
spaceshipRamp
..progress()
..progress();
await tester.pump();
expect(
spaceshipRamp.spaceshipRampArrow.current,
SpaceshipRampArrowSpriteState.active2,
);
game.camera.followVector2(centerForSpaceshipRamp);
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/spaceship_ramp/active2.png'),
);
},
);
flameTester.testGameWidget(
'active3 sprite',
setUp: (game, tester) async {
await game.images.loadAll(assets);
final spaceshipRamp = SpaceshipRamp();
await game.addFromBlueprint(spaceshipRamp);
await game.ready();
spaceshipRamp
..progress()
..progress()
..progress();
await tester.pump();
expect(
spaceshipRamp.spaceshipRampArrow.current,
SpaceshipRampArrowSpriteState.active3,
);
game.camera.followVector2(centerForSpaceshipRamp);
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/spaceship_ramp/active3.png'),
);
},
);
flameTester.testGameWidget(
'active4 sprite',
setUp: (game, tester) async {
await game.images.loadAll(assets);
final spaceshipRamp = SpaceshipRamp();
await game.addFromBlueprint(spaceshipRamp);
await game.ready();
spaceshipRamp
..progress()
..progress()
..progress()
..progress();
await tester.pump();
expect(
spaceshipRamp.spaceshipRampArrow.current,
SpaceshipRampArrowSpriteState.active4,
);
game.camera.followVector2(centerForSpaceshipRamp);
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/spaceship_ramp/active4.png'),
);
},
);
flameTester.testGameWidget(
'active5 sprite',
setUp: (game, tester) async {
await game.images.loadAll(assets);
final spaceshipRamp = SpaceshipRamp();
await game.addFromBlueprint(spaceshipRamp);
await game.ready();
spaceshipRamp
..progress()
..progress()
..progress()
..progress()
..progress();
await tester.pump();
expect(
spaceshipRamp.spaceshipRampArrow.current,
SpaceshipRampArrowSpriteState.active5,
);
game.camera.followVector2(centerForSpaceshipRamp);
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/spaceship_ramp/active5.png'),
);
},
);
});
});
}