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66 lines
1.7 KiB
66 lines
1.7 KiB
// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame/components.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template sparky_fire_zone}
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/// Area positioned at the top left of the [Board] where the [Ball]
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/// can bounce off [SparkyBumper]s.
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///
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/// When a [Ball] hits [SparkyBumper]s, the bumper animates.
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/// {@endtemplate}
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class SparkyFireZone extends Component with HasGameRef<PinballGame> {
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/// {@macro sparky_fire_zone}
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SparkyFireZone();
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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gameRef.addContactCallback(SparkyBumperBallContactCallback());
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final lowerLeftBumper = _SparkyBumper.a()
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..initialPosition = Vector2(-22.9, -41.65);
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final upperLeftBumper = _SparkyBumper.b()
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..initialPosition = Vector2(-21.25, -57.9);
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final rightBumper = _SparkyBumper.c()
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..initialPosition = Vector2(-3.3, -52.55);
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await addAll([
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lowerLeftBumper,
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upperLeftBumper,
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rightBumper,
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]);
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}
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}
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// TODO(alestiago): Revisit ScorePoints logic once the FlameForge2D
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// ContactCallback process is enhanced.
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class _SparkyBumper extends SparkyBumper with ScorePoints {
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_SparkyBumper.a() : super.a();
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_SparkyBumper.b() : super.b();
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_SparkyBumper.c() : super.c();
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@override
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int get points => 20;
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}
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/// Listens when a [Ball] bounces bounces against a [SparkyBumper].
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@visibleForTesting
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class SparkyBumperBallContactCallback
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extends ContactCallback<SparkyBumper, Ball> {
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@override
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void begin(
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SparkyBumper sparkyBumper,
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Ball _,
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Contact __,
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) {
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sparkyBumper.animate();
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}
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}
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