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29 lines
953 B
29 lines
953 B
import 'package:flame/components.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// Toggle each [Multiball] when there is a bonus ball.
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class MultiballsBehavior extends Component
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with
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HasGameRef<PinballGame>,
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ParentIsA<Multiballs>,
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BlocComponent<GameBloc, GameState> {
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@override
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bool listenWhen(GameState? previousState, GameState newState) {
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final hasChanged = previousState?.bonusHistory != newState.bonusHistory;
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final lastBonusIsMultiball = newState.bonusHistory.isNotEmpty &&
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newState.bonusHistory.last == GameBonus.dashNest;
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return hasChanged && lastBonusIsMultiball;
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}
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@override
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void onNewState(GameState state) {
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parent.children.whereType<Multiball>().forEach((multiball) {
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multiball.bloc.onAnimate();
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});
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}
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}
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