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94 lines
2.3 KiB
94 lines
2.3 KiB
import 'package:flame/components.dart';
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import 'package:flame/game.dart';
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import 'package:flame_bloc/flame_bloc.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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/// {@template focus_data}
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/// Defines a [Camera] focus point.
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/// {@endtemplate}
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class _FocusData {
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/// {@macro focus_data}
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const _FocusData({
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required this.zoom,
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required this.position,
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});
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/// The amount of zoom.
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final double zoom;
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/// The position of the camera.
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final Vector2 position;
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}
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/// Changes the game focus when the [GameBloc] status changes.
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class CameraFocusingBehavior extends Component
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with FlameBlocListenable<GameBloc, GameState>, HasGameRef {
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final Map<GameStatus, _FocusData> _foci = {};
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GameStatus? _activeFocus;
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final _previousSize = Vector2.zero();
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@override
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bool listenWhen(GameState? previousState, GameState newState) {
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return previousState?.status != newState.status;
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}
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@override
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void onNewState(GameState state) => _zoomTo(state.status);
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@override
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void onGameResize(Vector2 size) {
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super.onGameResize(size);
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if (size == _previousSize) return;
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_previousSize.setFrom(size);
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_foci.addAll(
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{
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GameStatus.waiting: _FocusData(
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zoom: size.y / 175,
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position: _foci[GameStatus.waiting]?.position ?? Vector2(0, -112),
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),
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GameStatus.playing: _FocusData(
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zoom: size.y / 160,
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position: _foci[GameStatus.playing]?.position ?? Vector2(0, -7.8),
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),
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GameStatus.gameOver: _FocusData(
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zoom: size.y / 100,
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position: _foci[GameStatus.gameOver]?.position ?? Vector2(0, -111),
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),
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},
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);
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if (_activeFocus != null) {
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_snap(_activeFocus!);
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}
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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_snap(GameStatus.waiting);
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}
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void _snap(GameStatus focusKey) {
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final focusData = _foci[_activeFocus = focusKey]!;
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gameRef.camera
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..speed = 100
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..followVector2(focusData.position)
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..zoom = focusData.zoom;
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}
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void _zoomTo(GameStatus focusKey) {
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final focusData = _foci[_activeFocus = focusKey]!;
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final zoom = CameraZoom(value: focusData.zoom);
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zoom.completed.then((_) {
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gameRef.camera.moveTo(focusData.position);
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});
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add(zoom);
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}
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}
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