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231 lines
5.9 KiB
231 lines
5.9 KiB
// ignore_for_file: cascade_invocations
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import 'package:bloc_test/bloc_test.dart';
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:mocktail/mocktail.dart';
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import 'package:pinball/game/game.dart';
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import '../../helpers/helpers.dart';
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void main() {
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TestWidgetsFlutterBinding.ensureInitialized();
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final flameTester = FlameTester(PinballGameTest.create);
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group('Ball', () {
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flameTester.test(
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'loads correctly',
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(game) async {
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final ball = Ball();
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await game.ready();
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await game.ensureAdd(ball);
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expect(game.contains(ball), isTrue);
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},
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);
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group('body', () {
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flameTester.test(
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'is dynamic',
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(game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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expect(ball.body.bodyType, equals(BodyType.dynamic));
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},
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);
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group('can be moved', () {
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flameTester.test('by its weight', (game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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game.update(1);
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expect(ball.body.position, isNot(equals(ball.initialPosition)));
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});
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flameTester.test('by applying velocity', (game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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ball.body.gravityScale = 0;
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ball.body.linearVelocity.setValues(10, 10);
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game.update(1);
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expect(ball.body.position, isNot(equals(ball.initialPosition)));
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});
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});
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});
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group('fixture', () {
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flameTester.test(
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'exists',
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(game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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expect(ball.body.fixtures[0], isA<Fixture>());
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},
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);
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flameTester.test(
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'is dense',
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(game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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final fixture = ball.body.fixtures[0];
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expect(fixture.density, greaterThan(0));
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},
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);
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flameTester.test(
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'shape is circular',
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(game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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final fixture = ball.body.fixtures[0];
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expect(fixture.shape.shapeType, equals(ShapeType.circle));
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expect(fixture.shape.radius, equals(1));
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},
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);
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flameTester.test(
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'has Layer.all as default filter maskBits',
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(game) async {
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final ball = Ball();
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await game.ready();
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await game.ensureAdd(ball);
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await game.ready();
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final fixture = ball.body.fixtures[0];
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expect(fixture.filterData.maskBits, equals(Layer.board.maskBits));
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},
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);
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});
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group('lost', () {
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late GameBloc gameBloc;
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setUp(() {
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gameBloc = MockGameBloc();
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState.initial(),
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);
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});
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final tester = flameBlocTester(gameBloc: () => gameBloc);
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tester.widgetTest(
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'adds BallLost to GameBloc',
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(game, tester) async {
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await game.ready();
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game.children.whereType<Ball>().first.lost();
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await tester.pump();
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verify(() => gameBloc.add(const BallLost())).called(1);
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},
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);
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tester.widgetTest(
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'resets the ball if the game is not over',
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(game, tester) async {
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await game.ready();
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game.children.whereType<Ball>().first.lost();
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await game.ready(); // Making sure that all additions are done
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expect(
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game.children.whereType<Ball>().length,
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equals(1),
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);
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},
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);
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tester.widgetTest(
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'no ball is added on game over',
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(game, tester) async {
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whenListen(
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gameBloc,
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const Stream<GameState>.empty(),
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initialState: const GameState(
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score: 10,
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balls: 1,
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activatedBonusLetters: [],
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bonusHistory: [],
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),
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);
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await game.ready();
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game.children.whereType<Ball>().first.lost();
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await tester.pump();
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expect(
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game.children.whereType<Ball>().length,
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equals(0),
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);
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},
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);
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});
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group('stop', () {
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group("can't be moved", () {
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flameTester.test('by its weight', (game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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ball.stop();
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game.update(1);
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expect(ball.body.position, equals(ball.initialPosition));
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});
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});
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flameTester.test('by applying velocity', (game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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ball.stop();
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ball.body.linearVelocity.setValues(10, 10);
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game.update(1);
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expect(ball.body.position, equals(ball.initialPosition));
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});
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});
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group('resume', () {
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group('can move', () {
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flameTester.test(
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'by its weight when previously stopped',
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(game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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ball.stop();
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ball.resume();
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game.update(1);
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expect(ball.body.position, isNot(equals(ball.initialPosition)));
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},
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);
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flameTester.test(
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'by applying velocity when previously stopped',
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(game) async {
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final ball = Ball();
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await game.ensureAdd(ball);
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ball.stop();
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ball.resume();
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ball.body.gravityScale = 0;
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ball.body.linearVelocity.setValues(10, 10);
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game.update(1);
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expect(ball.body.position, isNot(equals(ball.initialPosition)));
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},
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);
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});
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});
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});
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}
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