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pinball/packages/pinball_components/test/src/components/backboard_test.dart

181 lines
5.6 KiB

// ignore_for_file: unawaited_futures, cascade_invocations
import 'package:flame/components.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:pinball_components/pinball_components.dart';
import '../../helpers/helpers.dart';
void main() {
group('Backboard', () {
final tester = FlameTester(KeyboardTestGame.new);
group('on waitingMode', () {
tester.testGameWidget(
'renders correctly',
setUp: (game, tester) async {
game.camera.zoom = 2;
game.camera.followVector2(Vector2.zero());
await game.ensureAdd(Backboard.waiting(position: Vector2(0, 15)));
},
verify: (game, tester) async {
await expectLater(
find.byGame<TestGame>(),
matchesGoldenFile('golden/backboard/waiting.png'),
);
},
);
});
group('on gameOverMode', () {
tester.testGameWidget(
'renders correctly',
setUp: (game, tester) async {
game.camera.zoom = 2;
game.camera.followVector2(Vector2.zero());
final backboard = Backboard.gameOver(
position: Vector2(0, 15),
score: 1000,
onSubmit: (_) {},
);
await game.ensureAdd(backboard);
},
verify: (game, tester) async {
final prompts =
game.descendants().whereType<BackboardLetterPrompt>().length;
expect(prompts, equals(3));
final score = game.descendants().firstWhere(
(component) =>
component is TextComponent && component.text == '1,000',
);
expect(score, isNotNull);
},
);
tester.testGameWidget(
'can change the initials',
setUp: (game, tester) async {
final backboard = Backboard.gameOver(
position: Vector2(0, 15),
score: 1000,
onSubmit: (_) {},
);
await game.ensureAdd(backboard);
// Focus is already on the first letter
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
await tester.pump();
// Move to the next an press up again
await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
await tester.pump();
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
await tester.pump();
// One more time
await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
await tester.pump();
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
await tester.pump();
// Back to the previous and increase one more
await tester.sendKeyEvent(LogicalKeyboardKey.arrowLeft);
await tester.pump();
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
await tester.pump();
},
verify: (game, tester) async {
final backboard = game
.descendants()
.firstWhere((component) => component is BackboardGameOver)
as BackboardGameOver;
expect(backboard.initials, equals('BCB'));
},
);
String? submitedInitials;
tester.testGameWidget(
'submits the initials',
setUp: (game, tester) async {
final backboard = Backboard.gameOver(
position: Vector2(0, 15),
score: 1000,
onSubmit: (value) {
submitedInitials = value;
},
);
await game.ensureAdd(backboard);
await tester.sendKeyEvent(LogicalKeyboardKey.enter);
await tester.pump();
},
verify: (game, tester) async {
expect(submitedInitials, equals('AAA'));
},
);
});
});
group('BackboardLetterPrompt', () {
final tester = FlameTester(KeyboardTestGame.new);
tester.testGameWidget(
'cycles the char up and down when it has focus',
setUp: (game, tester) async {
await game.ensureAdd(
BackboardLetterPrompt(hasFocus: true, position: Vector2.zero()),
);
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
await tester.pump();
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
await tester.pump();
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
await tester.pump();
await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
await tester.pump();
},
verify: (game, tester) async {
final prompt = game.firstChild<BackboardLetterPrompt>();
expect(prompt?.char, equals('C'));
},
);
tester.testGameWidget(
"does nothing when it doesn't have focus",
setUp: (game, tester) async {
await game.ensureAdd(
BackboardLetterPrompt(position: Vector2.zero()),
);
await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
await tester.pump();
},
verify: (game, tester) async {
final prompt = game.firstChild<BackboardLetterPrompt>();
expect(prompt?.char, equals('A'));
},
);
tester.testGameWidget(
'blinks the prompt when it has the focus',
setUp: (game, tester) async {
await game.ensureAdd(
BackboardLetterPrompt(position: Vector2.zero(), hasFocus: true),
);
},
verify: (game, tester) async {
final underscore = game.descendants().whereType<ShapeComponent>().first;
expect(underscore.paint.color, Colors.white);
game.update(2);
expect(underscore.paint.color, Colors.transparent);
},
);
});
}