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181 lines
5.6 KiB
181 lines
5.6 KiB
// ignore_for_file: unawaited_futures, cascade_invocations
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import 'package:flame/components.dart';
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import 'package:flame_test/flame_test.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_test/flutter_test.dart';
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import 'package:pinball_components/pinball_components.dart';
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import '../../helpers/helpers.dart';
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void main() {
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group('Backboard', () {
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final tester = FlameTester(KeyboardTestGame.new);
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group('on waitingMode', () {
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tester.testGameWidget(
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'renders correctly',
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setUp: (game, tester) async {
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game.camera.zoom = 2;
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game.camera.followVector2(Vector2.zero());
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await game.ensureAdd(Backboard.waiting(position: Vector2(0, 15)));
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},
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verify: (game, tester) async {
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await expectLater(
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find.byGame<TestGame>(),
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matchesGoldenFile('golden/backboard/waiting.png'),
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);
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},
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);
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});
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group('on gameOverMode', () {
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tester.testGameWidget(
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'renders correctly',
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setUp: (game, tester) async {
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game.camera.zoom = 2;
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game.camera.followVector2(Vector2.zero());
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final backboard = Backboard.gameOver(
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position: Vector2(0, 15),
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score: 1000,
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onSubmit: (_) {},
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);
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await game.ensureAdd(backboard);
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},
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verify: (game, tester) async {
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final prompts =
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game.descendants().whereType<BackboardLetterPrompt>().length;
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expect(prompts, equals(3));
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final score = game.descendants().firstWhere(
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(component) =>
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component is TextComponent && component.text == '1,000',
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);
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expect(score, isNotNull);
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},
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);
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tester.testGameWidget(
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'can change the initials',
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setUp: (game, tester) async {
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final backboard = Backboard.gameOver(
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position: Vector2(0, 15),
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score: 1000,
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onSubmit: (_) {},
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);
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await game.ensureAdd(backboard);
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// Focus is already on the first letter
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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// Move to the next an press up again
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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// One more time
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowRight);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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// Back to the previous and increase one more
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowLeft);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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},
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verify: (game, tester) async {
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final backboard = game
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.descendants()
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.firstWhere((component) => component is BackboardGameOver)
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as BackboardGameOver;
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expect(backboard.initials, equals('BCB'));
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},
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);
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String? submitedInitials;
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tester.testGameWidget(
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'submits the initials',
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setUp: (game, tester) async {
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final backboard = Backboard.gameOver(
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position: Vector2(0, 15),
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score: 1000,
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onSubmit: (value) {
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submitedInitials = value;
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},
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);
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await game.ensureAdd(backboard);
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await tester.sendKeyEvent(LogicalKeyboardKey.enter);
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await tester.pump();
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},
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verify: (game, tester) async {
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expect(submitedInitials, equals('AAA'));
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},
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);
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});
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});
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group('BackboardLetterPrompt', () {
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final tester = FlameTester(KeyboardTestGame.new);
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tester.testGameWidget(
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'cycles the char up and down when it has focus',
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setUp: (game, tester) async {
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await game.ensureAdd(
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BackboardLetterPrompt(hasFocus: true, position: Vector2.zero()),
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);
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowDown);
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await tester.pump();
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},
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verify: (game, tester) async {
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final prompt = game.firstChild<BackboardLetterPrompt>();
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expect(prompt?.char, equals('C'));
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},
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);
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tester.testGameWidget(
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"does nothing when it doesn't have focus",
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setUp: (game, tester) async {
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await game.ensureAdd(
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BackboardLetterPrompt(position: Vector2.zero()),
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);
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await tester.sendKeyEvent(LogicalKeyboardKey.arrowUp);
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await tester.pump();
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},
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verify: (game, tester) async {
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final prompt = game.firstChild<BackboardLetterPrompt>();
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expect(prompt?.char, equals('A'));
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},
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);
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tester.testGameWidget(
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'blinks the prompt when it has the focus',
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setUp: (game, tester) async {
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await game.ensureAdd(
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BackboardLetterPrompt(position: Vector2.zero(), hasFocus: true),
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);
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},
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verify: (game, tester) async {
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final underscore = game.descendants().whereType<ShapeComponent>().first;
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expect(underscore.paint.color, Colors.white);
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game.update(2);
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expect(underscore.paint.color, Colors.transparent);
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},
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);
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});
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}
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