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pinball/packages/pinball_components/lib/src/components/backboard/backboard.dart

76 lines
1.8 KiB

import 'dart:async';
import 'package:flame/components.dart';
import 'package:flutter/material.dart';
import 'package:pinball_components/pinball_components.dart';
export 'backboard_game_over.dart';
export 'backboard_letter_prompt.dart';
export 'backboard_waiting.dart';
/// {@template backboard}
/// The [Backboard] of the pinball machine.
/// {@endtemplate}
class Backboard extends PositionComponent with HasGameRef {
/// {@macro backboard}
Backboard({
required Vector2 position,
}) : super(
position: position,
anchor: Anchor.bottomCenter,
);
/// {@macro backboard}
///
/// Returns a [Backboard] initialized in the waiting mode
factory Backboard.waiting({
required Vector2 position,
}) {
return Backboard(position: position)..waitingMode();
}
/// {@macro backboard}
///
/// Returns a [Backboard] initialized in the game over mode
factory Backboard.gameOver({
required Vector2 position,
required int score,
required BackboardOnSubmit onSubmit,
}) {
return Backboard(position: position)
..gameOverMode(
score: score,
onSubmit: onSubmit,
);
}
/// [TextPaint] used on the [Backboard]
static final textPaint = TextPaint(
style: TextStyle(
fontSize: 6,
color: Colors.white,
fontFamily: PinballFonts.pixeloidSans,
),
);
/// Puts the Backboard in waiting mode, where the scoreboard is shown.
Future<void> waitingMode() async {
children.removeWhere((_) => true);
await add(BackboardWaiting());
}
/// Puts the Backboard in game over mode, where the score input is shown.
Future<void> gameOverMode({
required int score,
BackboardOnSubmit? onSubmit,
}) async {
children.removeWhere((_) => true);
await add(
BackboardGameOver(
score: score,
onSubmit: onSubmit,
),
);
}
}