You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
pinball/test/game/components/scoring_behavior_test.dart

125 lines
3.7 KiB

// ignore_for_file: cascade_invocations
import 'package:bloc_test/bloc_test.dart';
import 'package:flame_forge2d/flame_forge2d.dart';
import 'package:flame_test/flame_test.dart';
import 'package:flutter_test/flutter_test.dart';
import 'package:mocktail/mocktail.dart';
import 'package:pinball/game/game.dart';
import 'package:pinball_audio/pinball_audio.dart';
import 'package:pinball_components/pinball_components.dart';
import 'package:pinball_flame/pinball_flame.dart';
import '../../helpers/helpers.dart';
class _TestBodyComponent extends BodyComponent {
@override
Body createBody() => world.createBody(BodyDef());
}
void main() {
TestWidgetsFlutterBinding.ensureInitialized();
final assets = [
Assets.images.score.fiveThousand.keyName,
Assets.images.score.twentyThousand.keyName,
Assets.images.score.twoHundredThousand.keyName,
Assets.images.score.oneMillion.keyName,
];
group('ScoringBehavior', () {
group('beginContact', () {
late GameBloc bloc;
late PinballAudio audio;
late Ball ball;
late BodyComponent parent;
setUp(() {
audio = MockPinballAudio();
ball = MockBall();
final ballBody = MockBody();
when(() => ball.body).thenReturn(ballBody);
when(() => ballBody.position).thenReturn(Vector2.all(4));
parent = _TestBodyComponent();
});
final flameBlocTester = FlameBlocTester<EmptyPinballTestGame, GameBloc>(
gameBuilder: () => EmptyPinballTestGame(
audio: audio,
),
blocBuilder: () {
bloc = MockGameBloc();
const state = GameState(
score: 0,
multiplier: 1,
rounds: 3,
bonusHistory: [],
);
whenListen(bloc, Stream.value(state), initialState: state);
return bloc;
},
assets: assets,
);
flameBlocTester.testGameWidget(
'emits Scored event with points',
setUp: (game, tester) async {
const points = Points.oneMillion;
final scoringBehavior = ScoringBehavior(points: points);
await parent.add(scoringBehavior);
final canvas = ZCanvasComponent(children: [parent]);
await game.ensureAdd(canvas);
scoringBehavior.beginContact(ball, MockContact());
verify(
() => bloc.add(
Scored(points: points.value),
),
).called(1);
},
);
flameBlocTester.testGameWidget(
'plays score sound',
setUp: (game, tester) async {
final scoringBehavior = ScoringBehavior(points: Points.oneMillion);
await parent.add(scoringBehavior);
final canvas = ZCanvasComponent(children: [parent]);
await game.ensureAdd(canvas);
scoringBehavior.beginContact(ball, MockContact());
verify(audio.score).called(1);
},
);
flameBlocTester.testGameWidget(
"adds a ScoreComponent at Ball's position with points",
setUp: (game, tester) async {
const points = Points.oneMillion;
final scoringBehavior = ScoringBehavior(points: points);
await parent.add(scoringBehavior);
final canvas = ZCanvasComponent(children: [parent]);
await game.ensureAdd(canvas);
scoringBehavior.beginContact(ball, MockContact());
await game.ready();
final scoreText = game.descendants().whereType<ScoreComponent>();
expect(scoreText.length, equals(1));
expect(
scoreText.first.points,
equals(points),
);
expect(
scoreText.first.position,
equals(ball.body.position),
);
},
);
});
});
}