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111 lines
3.3 KiB
111 lines
3.3 KiB
// ignore_for_file: avoid_renaming_method_parameters
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import 'package:flame_forge2d/flame_forge2d.dart';
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import 'package:flutter/material.dart';
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import 'package:pinball/game/game.dart';
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import 'package:pinball_components/pinball_components.dart';
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import 'package:pinball_flame/pinball_flame.dart';
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/// {@template sparky_fire_zone}
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/// Area positioned at the top left of the [Board] where the [Ball]
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/// can bounce off [SparkyBumper]s.
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///
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/// When a [Ball] hits [SparkyBumper]s, the bumper animates.
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/// {@endtemplate}
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class SparkyFireZone extends Blueprint {
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/// {@macro sparky_fire_zone}
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SparkyFireZone()
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: super(
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components: [
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_SparkyBumper.a()..initialPosition = Vector2(-22.9, -41.65),
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_SparkyBumper.b()..initialPosition = Vector2(-21.25, -57.9),
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_SparkyBumper.c()..initialPosition = Vector2(-3.3, -52.55),
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SparkyComputerSensor()..initialPosition = Vector2(-13, -49.8),
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SparkyAnimatronic()..position = Vector2(-13.8, -58.2),
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],
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blueprints: [
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SparkyComputer(),
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],
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);
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}
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// TODO(alestiago): Revisit ScorePoints logic once the FlameForge2D
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// ContactCallback process is enhanced.
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class _SparkyBumper extends SparkyBumper with ScorePoints {
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_SparkyBumper.a() : super.a();
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_SparkyBumper.b() : super.b();
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_SparkyBumper.c() : super.c();
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@override
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int get points => 20;
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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// TODO(alestiago): Revisit once this has been merged:
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// https://github.com/flame-engine/flame/pull/1547
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gameRef.addContactCallback(SparkyBumperBallContactCallback());
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}
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}
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/// Listens when a [Ball] bounces bounces against a [SparkyBumper].
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@visibleForTesting
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class SparkyBumperBallContactCallback
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extends ContactCallback<SparkyBumper, Ball> {
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@override
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void begin(
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SparkyBumper sparkyBumper,
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Ball _,
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Contact __,
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) {
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sparkyBumper.animate();
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}
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}
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/// {@template sparky_computer_sensor}
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/// Small sensor body used to detect when a ball has entered the
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/// [SparkyComputer].
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/// {@endtemplate}
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// TODO(alestiago): Revisit once this has been merged:
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// https://github.com/flame-engine/flame/pull/1547
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class SparkyComputerSensor extends BodyComponent with InitialPosition {
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/// {@macro sparky_computer_sensor}
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SparkyComputerSensor() {
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renderBody = false;
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}
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@override
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Body createBody() {
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final shape = CircleShape()..radius = 0.1;
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final fixtureDef = FixtureDef(shape, isSensor: true);
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final bodyDef = BodyDef(
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position: initialPosition,
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userData: this,
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);
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return world.createBody(bodyDef)..createFixture(fixtureDef);
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}
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@override
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Future<void> onLoad() async {
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await super.onLoad();
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// TODO(alestiago): Revisit once this has been merged:
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// https://github.com/flame-engine/flame/pull/1547
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gameRef.addContactCallback(SparkyComputerSensorBallContactCallback());
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}
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}
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@visibleForTesting
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// TODO(alestiago): Revisit once this has been merged:
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// https://github.com/flame-engine/flame/pull/1547
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// ignore: public_member_api_docs
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class SparkyComputerSensorBallContactCallback
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extends ContactCallback<SparkyComputerSensor, ControlledBall> {
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@override
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void begin(_, ControlledBall controlledBall, __) {
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controlledBall.controller.turboCharge();
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controlledBall.gameRef.firstChild<SparkyAnimatronic>()?.playing = true;
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}
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}
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